I'm impressed by that game. The whole concept and idea just blows my mind. Veeeeery interesting.
So I wanted to write a review after having finished the game with all disabilities and obviously some of them were harder than the others. I'd like to give you a brief summary of my opinion to every single one of them.
Crippled: Now Crippled was the first one I played and I'd describe it as the outsider of the four disabilities. It is not a challenge to get to the last level, simply because all you have to do is talk and go right. The character moves slowly - obviously - which makes the whole thing seem a little boring at first but when thinking about it now it just makes sense and gives you the opportunity to really dive into it and think about how a real crippled human, having no legs, must feel in his everyday life. Being insulted by other people because of you not being able to walk properly was sometimes shown in a macabre way (the slave dialogue for example) but I don't really mind that and it actually made it better in my opinion. Probably the most interesting disability to play in this game.
Illiterate: I played the illiterate character AFTER the blind one, sadly! It'd have been a lot easier for me to do it the other way round, but I didn't know it at that point. Being illiterate was the easiest (easier than being crippled!) disability to play for me and a great way to get to know the levels and the way the blocks appear and disappear. It took me way too long to finally get the pattern in the last three levels, but once I got it, playing as the blind character wasn't too hard either. I thought it was easy to just walk through the levels and ignore the signs, but the difficulty of being illiterate has been shown very well at the end, which surprised me. You'd never think how important such things are until you are being confronted with such a hard decision. Thought too much about the last one and got angry at myself when I saw that both of the elevators would let your character fall down.
Nearly blind: THIS was definetly the hardest disability to play to the end. I actually did it twice: once before playing as the illiterate person and once again after that. Didn't do it because I wanted to, but because I got stuck at the last level first and needed to see the pattern of the moving blocks first. Once again the ending got me good and made me think. I even tried to find a way to take a look up there, but there was none. A very challenging and hard disability, but that just made the feeling of sucess and completion so much better.
Spastic: Second hardest disability in my opinion. The random jumping and getting stuck in mid-air didn't actually annoy me as much as I had expected it to. It was actually quite alright and even though you'd fall into the lava now and then it didn't feel unnecessary, if I can say it that way. It once again just made the whole experience a lot more realistic and clearer. You can't tell a spastic person to just "not jerk and shiver". The person suffering from that can't control it either and so I didn't feel angry when not having been able to influence any of these "spasms" the character had. Interesting and actually not too hard as some people have claimed.
There are only minor things I would have liked to see or which would be great to be added:
- more usage of dialogues and a greater involvement of other people. I really liked how you showed the way the people treated the crippled person so why not try to transfer this idea to some of the other disabilities?
- more playable disabilities would be amazing!
- maybe a little more variety concerning level design and music. Different levels for each disability (wrote that word way too often) would be very interesting.
All in all I must say that I really liked playing your game. As I've already mentioned, I believe that the idea and concept is amazing and I'd love to see a second part with the things mentioned above! You did a very good job and this game is definetly going to get a place in my favourites. Games with a strong message and meaning are the best ones - and yours is a great example for one of them.
Keep doing making these creative games, you're good at it!
Greetings from Austria.