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Reviews for "Solarmax 2"

Just... beautifull!

I've played games like this before, however, with that being said, it is likely the most well presented, gorgeous depiction of this type of RTS that I have ever played.

Well done. :)

Great game...
I just found a bug that maybe isn't a bug. In level 23, I deployed my shinny warriors to the same planet as the AI. The end result was that all the warriors were killed on my and the enemies part, so we ended up with a population 0:0 score and nothing happened... Maybe add a tie to the game

Great design and game-play !
Any future development for multiplayer ?

really great game, when the shadow enemies get introduced it really starts to feel like a tactical struggle, especially the last level that had me on a constant rush to contain them in their base while i built up a force for a killing blow

my only complaints are that there should be hotbutton keys for the size of the group you want to move, and maybe you should have introduced the shadow enemies earlier? or atleast added more levels after the mechanic is introduced

and not so much a complaint as a curiosity, why was there no backstory for the mysterious enemy in this one? you could tell by the level titles in the last one that you awakened some ancient aliens with technology far outclassing your own, if you don't mind making a few assumptions you could even say they were behind the starship factories & teleporters, after the force is awakened it lays siege to earth & luna,

by contrast the shadow enemies just seem to appear, their bases end the stage once captured, giving no insight as to their build speed or population , you can clearly tell they are meant to be mysterious due to their color scheme, lack of information on their numbers, and sudden & ominous arrival on the battlefield, but despite that they just seem to be another faction that is faster at making moves with a larger starting force,