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Reviews for "Perdition"

First Playthrough: Approach naivitey, do everything as told by the red, gentle text in the beginning. Got both Weapons, slaughtered everything and in the end "merged" with Satan. Earned "Seduced... Fooled".

Second Playthrough: Approach pacifist, No matter which path I take, more likely the god-path this time, I'll not kill anything. Which was pretty easy as I found out, since this game amazingly considers you walking past every oportunity to arm yourself. Who would've thought that doing so, but still feel like that asshole up there needs to die, was the approach to go. Earned "Hope for the Future" (aka. True Ending) and "Pacifist" simultaniously. I actually awaited my death going up there unarmed :D

I kinda feel like me lacking the other achievements shows something. Or at least it means something to me. I'll guess "Monster" refers to you killing your bretheren (?), "Complete Submission" to doing everything as told by white text. But I really, really have not the slightest clue how I'd get "A Friend of Enemies". Maybe doing everything both text's (white and red) say, seeing how they are never on screen at the same time? So do a few suicides in the name of god, get the halo when prompted, don't touch what you are told not to, but also get all the "gifts" from Satan?

Well... Either way. Amazing game. I will leave it at that. Really amazing. Setting, tone, design, atmosphere, all those points are excellent. 5/5.

Last Playthrough. Just reach the point where you fall down a cliff for the first time, crashing onto the ground. Gomadi: "Rise, Slave". Denied.

Interesting game with some good ideas and ambitious story. My three major criterions in any game analysis are the extent to which game utilizes its gameplay mechanics, how this mechanics interact with the story and artistic style to produce an integral aesthetic experience of a game, and how fun and interesting this experience is to me.
As to game mechanics, I think that some of them could have been improved to create more seamless gameplay. For example, actual platformer mechanics in this platformer game are, in my opinion, somewhat rough and bumpy: the heroine is too tall (or the ceilings are to low), so at many points when jumping over a pit was required her head was the cause of frustrating death on the spikes. Also squatting, crawling or other ways of interactions with environment would have add more variety and depth to the gameplay experience. However, game achievements, in my opinion, work really well, serving as a supplementary motivation source for search for new ways to complete the game.
Visual and sound design are impressive, the atmosphere of rust and decay is conveyed very well. But since visual undertones, contrasts and details are quite few, these two major visual themes pall somewhere in the middle of the walkthrough. The story though is not devoid of satisfying sense of horrifying mystery and is narrated in a very seamless and creative way.
Overall, with all the positive aspects mentioned above, I think this game's major drawback is lack of undertones and variety - both gameplay-wise and visual style/story-wise.

I cannot find words to describe this game, full stars for you sir!

This game was unbelievably amazing! I enjoyed every second of it. The atmosphere is to die for.

Excellent game. I think the most important factor was that it made me think - like, seriously, I couldn't stop thinking: "Which is the right choice?" "What should I do?" "How will this affect my ending?"

Overall, a beautifully done game. Well done!

PS: "Tanas" = "Satan"
"Gomadi" = "I am God"

I have to give props for that ;)