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Reviews for "Caravaneer 2"

What an incredibly elaborate game this was! It reminds me of Fallout, and though I've actually never been that big a fan of that specific game franchise (too strategical action - too little direct action), it works well in Flash where the visuals are somewhat more limited, and it does have visuals, plenty of characters; sceneries, even if the very elaborate interfaces play the largest role in playing the game.

I'm initially impressed by the amount of customizability offered for even the basic things like character appearance (even if we don't see the character too often), the richness of dialog and the wealth of options in the game itself, the vastness of the map, just the overall breadth of gameplay that seems to be available. And if it's not enough there's those DLCs, though sadly not playable within the game itself. Also a bit surprised instructions; credits aren't included within the actual game but on a separate page.

Though the interface might seem dauntingly complex at the start, it makes sense, it's intuitive when you get to know it, and all the guides that move you through the process the first time you play are very useful reference. Wish there'd be an easy mode in addition to the normal and hard, but overall: great game!

-cd-

I'd recommend the first one if you haven't played it.

If anyone is having some trouble adjusting to the controls and gameplay, feel free to make a forum thread and tag me. I'm familiar enough with it that I might be able to help.

I've enjoyed high agility builds the most. Awesome game. XD

This game is good!

Loved it. The Sequel to Caravaneer looks pretty cool. Intresting storyline, but real pain in the ass on the start of the game, however if you managed to get to Zone 2 (Alkubra) and Zone 4 (Qubba) the level of difficulty is not as hard as the beginning.

Pro tip : Buy a godamn horse.

This game has:
-intricate settings
-complex mechanisms
-divergent storylines

However, the game lacks attraction. I found it hard to feel engaged in the game because it is not very, well, colorful. Not only in the literal sense but also in the sense that not much seems to be going on, the main character just go here and there talking to people and making me remember stuff. In contrast to Phoenotopia, this game just isn't rewarding enough for me to feel like remembering things is worthwhile.

Second problem, the graphics are a little, I hate to say, boring, for instance, every kind of meat seems the same and if there isn't any reason to differentiate one kind of meat from another, why not include them all as "meat"?

In contrast of Phoenotopia again, there aren't anything too striking like the people getting abducted by alien, I mean yes, the most stunning part should not be in the immediate beginning, but for some with a relatively short attention span yet likes to read, this game's main plot starts too late.

The graphical presentation itself also suffers a little from the font, pixel size, somewhat confusing layout and impersonal travel screen. Some of the graphics like Kukul's earring is apparently out of place and it is easy to see that it's imposed afterward.

Since the narration of the game is quite long and frequent, I think it will help if the writting is a little more personal and engages the characters a little more.

I can see that much effort was put into this game, and I believe the storyline is more interesting and meaningful then how much of it I saw, but I think it will make the game's content a lot more acessable to people like me if it were a little more visual, organized, and personal.