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Reviews for "UFO: Blackstorm shield"

The Most Badass Reimagination of Space Invaders! with storyline and simple yet very responsive controls (you absord damage in order to shoot); a great City RPG management (habilities gained through buildings)

this is what i like to see original in every aspect, great graphics and game play was perfect...well done!

I am so sorry, but your game is just too hard. As of this review, nobody can even claim the "Beat the game with no deaths medal" yet.

It's frustrating because this is a fantastic challenging game with great sound direction and good design decisions like letting you demolish buildings while receiving 100% of the money back for them, but the whole thing was built around the player losing and trying again with more resources while at the same time offering an achievement for beating it with no losses.

I appreciate you patching the game too, but this is an insane measure of difficulty.

AleGui responds:

Allright, now the boss spawns about 1/3 of the ships it spawned before, and takes more time to shoot the big red bullets. I hope this helps.

Also try selling all your labs and non combat buildings before fighting the boss.

I don't know why people are having a problem beating it without any deaths. It's not that hard. Just abuse the fact that you can rearrange your buildings around infinitely because it's 100% refunds for everything. Get 10 labs one turn for the adjacency bonus, and turn around and sell those and turn them into synthesizers.

this game simply said is dank