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Reviews for "Moar Moar Moar"

Just able to go level 2 -,-
Switching colors very rapidly.

DontComplain responds:

Haha. I see. This game tests your reflexes and the best way to actually count them is use your peripheral vision.

"Win when zero, lose when over 100." Hm. Easy enough.

After playing, though, it seemed to me to be the reverse.

Why put so much time and energy into code obfuscation? If the code is visible, then it should be as clear for others as it was for you. Also if that's a top priority for you then you're going the route of the asshole publishers that put more money into DRM than actually making a good game.

Your focus should be on making a fun game. Not making sure that no one can learn from your work or making sure no one can look for cheats in case that's the way they CHOOSE to play it.

Obscuring it just alienates people and pisses them off and drastically lowers their opinion of you, rightly so.

This needed upgrades. It was empty without.

-increase radius of effect of clicking
-increase money per hit
-decrease speed of targets
etc.

DontComplain responds:

My focus doesn't have to anything other than what I want to be. I'm teaching myself good programming practices while making a game once a week. I finished the game and then encrypted the code, I didn't do it while programming so it doesn't take anything away. I don't want to make a game and never finish it like a lot of people I've read. I also don't want to take 6 months to finish a game like I did on my last one. One you rated on too and was hacked (which was okay, I was more happy that it spread around).

---

"People can break it if they really want to" is a very bad argument. Unless you admit to leaving your door wide open because someone can break into your house if they really want to.

Also, and that was the point, the code is not clear to me anymore after adding several layers of encryption. I have a personal reference map so I can reverse-engineer it and whatnot, and reuse it for later games.

And you are wrong on it actually helping people to learn. People don't learn anything more from looking at the code than just playing the game. Unless you are proud of the thousands of clones of Flappy Bird and whatnot. (I'm pretty sure they didn't learn anything from it.)

---

They actually WILL learn a lot more about code security if they look at my code on how it is done. Cause I learned a lot the security flaws in HTML5 apps, I didn't learn much from actually programming the mechanics.

Finally, I don't really care about the opinions of pirates. Not to say I hate pirates, cause I would pirate myself if given the chance. So I will only use the second half of your post as constructive criticism and I will slowly add upgrades. I was just not going to sit on the games for days, trying to think of new upgrades. When I have a new upgrade to add. I will simply update it.

---

I don't know why you are so heated about code obfuscation though.

Eh... The concept is kind of interesting but..I just got bored extremely quickly. Wasnt the game for me I guess.

I played for eight seconds before this game started to give me a headache. The music is obnoxious, the pulsing background is very annoying, the sprites are ugly, I paused and then unpaused, and they were shooting all over the place so fast that I couldn't even begin to pick out individual ones, let alone figure out which colour was the majority. This seems like something which need s fixing, and fast, as they were going about a quarter of the speed beforehand. I honestly cannot give it a better review than this.