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Reviews for "Farm Rush"

its pretty good i like games like this , although cold you explain the concept of the store , i dont see how its different from the feilds even.....

Junjo responds:

Hi Macks, the store is where the produce of the fields is "stored", and has two-three important things:
1- You increase the selling value of the crops (more income).
2- You increase the capacity of each box (how many units of produce from the field it can hold). This is important for offline production. Basically, this says how many time you can let the game idle until production stops (because the box is full).
3 - Related to 2: the store sells produce automatically, even while idle (or offline). This grants a little income even if the box is full.

Basic set up which is nice to have compared to a complex basis.
Tutorial is nicely set up which is always handy and helpful even if it isn't super complex.

Music it could use some, perhaps a few tracks that are naturish that loop or so to add something to it.

Gotten up to three fields working on a fourth at this moment, but overall it's a fun simple little game that has caught my attention enough to warrant playing it and for more than just a few moments at that. Has rough clay that could be expanded into more with updates as well which adds to it's charm.

It's a fun game, but the energy bar is more of a hindrance than anything, it already takes a while to get enough money to get another farm, which is fine, but the energy bar slows everything down.

If you could just click and not wait for the energy bar to fill up, or if there would be an upgrade to increase the speed of the recharge or the size of the energy bar then it would be a lot better .

Update on Oct 4, 2022:
==================
Came back 6 years later to try this again. Still annoying but I'm raising the score since despite it's many shortcomings, this new version of me (even smarter, amazingly) would more aptly assess this game to be worth 3.5 stars.

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It makes no sense that the progress bar on a plot doesn't correspond to an item for that plot.

It's mostly random. Has little relationship to growing an item.

The bar should just be per item.

Also.. why would you even have upgrades for upgrading the capacity of plots?

No one cares how many of an item they can store up.

It was a stupid mechanic to even have (capacity)

Progression is WAY TOO SLOW.

That kills the fun of the game.

I gave it a couple hours. And I'm at such a standstill and have such stupid upgrades to look forward to... that I'm done.

this is actually very reminiscent of a game called mine quest 2 but without the intense amount of clicking one must do. so far i find this game to take longer than some other idle game but the reward for waiting is large especially when buying new plot to farm on. also i find the choose your fate when prestigeing very nice and intriguing over all i think this is a very descent idle game.