Had trouble with fire mage - switched to warrior - so easy. How come melee is so much stronger in these kinds of games? I'm a long-time expert in Dungeon Crawl Stone Soup (another, much bigger and older roguelike) and it's the same way there too. It seems like developers tend to balance the game so it's fair for melee, and then add in magic with lots of drawbacks (cost MP, terrible defense, need to train more skills) but without proportional advantages. For once I'd like to see a roguelike where the mage is the easy powerful class that may have drawbacks but is also incredibly powerful to compensate, and melee is the difficult one.