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Reviews for "Renaine [OLD KS BUILD II]"

The game itself has a pleasant aesthetic and the music is nice, but the controls are too slippery, making the platforming extremely frustrating and difficult, which, in turn, creates a game that isn't very fun to play, unfortunately. I would suggest working on them some more, but for the other aspects, this game is quite good.

Solid game play, plenty of fun, good music and animations but there's a few too many bugs still.

-Resurrecting leaves a text on my screen from the octopus, which blocks potential holes on the ground.
-Resurrected once against the first boss and after second death went into a black screen. having to restart the game.

Nice! The platforming feels nice and fast.
Problems I would say is that it can be a bit hard to keep my eye on the player sprite, or notice interactable NPCs or objects until the interact icon appears. Probably because of the amount of black pixels used, everything seems to blend a together a bit.
Also, combat can be a bit frustrating because of how you get locked into a attack animation, locking movement and direction. Makes the game feel less responsive to my key presses.

Other than that, it's pretty enjoyable. I like the music.

Experienced an error during the first boss.
after he transformed to phase 4, the ranged attacks, I died from the spikes. And I got softlocked in gay baby jail.

You have something going on here for your atmosphere and environment.
Though, I think a lot of people will get turned off by the game as soon as they learn the mechanics.

Some things that I want to comment on:
1. Why aren't players allowed to change direction seamlessly when attacking (jump attack included)? Instinctively players want to move freely and will try to change direction when they think their aim is off when attacking. Attack momentum is just janky here, you aren't supposed to move forward when attacking without pressing any directional key. It's good that you prevent players from falling off ledges because of doing this on ground. (p.s. Attacks also don't have vertical directions, but that's currently not a big problem imo)
2. Bouncing on enemies without momentum will likely kill players that expect they'll bounce higher than what the game gives. Maybe give them a breathing room for mistakes and make them bounce a bit higher and gain momentum on air.
3. For keyboard, maybe use [shift] for rolling and [up arrow key] for jumping as well. Now if you remove [z] (jump), you can use [z] for attacking and [x] for skill (and any other key for interacting). Of course you have keyboard config but that doesn't help rn because you've bound [z] (jump) as confirming something in the menu. So if I changed jump into [up arrow key] and up is also [up arrow key], I'll be erasing my data instead of backing out from options.
4. Dying and respawning in town makes the game lag. It stops lagging after players leave the town.
5. Getting hit mid-air means players aren't allowed to move until they hit the ground, if they do hit the ground. Something's wrong here. Players should be able to recover by rolling or maybe jumping off walls.
6. When I typed in this feedback and went back to the game, audio died for some reason.

Good potential, the sonic-ish "acts" and stage-panning may become a problem in the future imo. But, do an MK. III