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Isometric experimentation

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The initial idea I had in mind for my pipedream future action-RPG project was a sidescroller with some kind of finnicky tile-based overworld map system, but over the past week or so I've been thinking an isometric structure would be better both in terms of open world and dungeon layout.


It's a finnicky perspective to work with (and that's just the spritework!) but in the case of a game with multiple playable races, character customization, dozens of armor and weapon pieces, and a slew of complex baddies, only having to draw things twice as opposed to the three times a traditional topdown angle requires will be a huge time saver.

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Honestly, it looks really good! Love the textures!

AlmyriganHero responds:

Unfortunately even just since posting this, I'm already kinda falling out of love with the idea. Isometric, it turns out, isn't quite as simple as just drawing your tiles at a funny angle, and when it comes to something already as hefty as a full action RPG... you kinda have to pick and choose what extra work you will and won't make for yourself.

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176
Faves:
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Votes
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Score
4.44 / 5.00

Uploaded
Jul 18, 2022
9:21 PM EDT
Category
Pixel Art

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