the tree and grassy area look good imo, but the building lacks detail compared to the environment.
The building's texture seems to have the same level of detail but the model defenetly doesn't. A few more polys to give the big hole, and the pile of rubble in front of itt some more defenition would make a big difference.
I'm not sure what the square thing in front of it is, are they doors? then there is a scaling problem, if not ignore this :)
Also i would sugest to look up more refference of (destroyed) buildings.
Personaly if i was tasked to make something like this, i would have choosen for a tileable texture and decalls for detail (if this is an option ofcourse), you seem to have a unique texture for everything, or if its tileable you hide it very well and kudos to you :p