Made some more fan concepts for Helldivers enemy types.
Left: Missile carrier tank. Works exactlty like a cyborg tank, but fires multiple projectiles in a row after locking onto target, and functions as a stratagem signal jammer.
Middle: Dog walker. Functions similarly to a patrol squad, except when spotted, dogs begin barking momentarily before the leader fires a signal flare and releases the hounds. If leader is killed unalerted, hounds are released and will engage player(s).
Right: Miners. Can move freely above or under ground, places anti-tank mines, melee attacks with drill, drops another mine upon death. Both players and enemies can set off their mines.
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