00:00
00:00
Newgrounds Background Image Theme
Upgrade Your Account!

HO HO HOPE you become a Newgrounds Supporter this year!

We're working hard to give you the best site possible, but we have bills to pay and community support is vital to keep things going and growing. Thank you for considering!

Become a Supporter so NG can see another Christmas!

Pixel Golems

Share

Hey guys, I was wondering if tracing over EBF art would make drawing pixel art faster… but nope, not really. If you set a swf file to low quality and scale it down, you’ve essentially got aliased pixel art, but it’s very messy and requires so much clean up, that I basically ended up redrawing everything. These golems are the biggest pixel creatures I’ve drawn so far, and they took way longer than all the others for sure. I really wonder if pixel artists get much faster with practice, cause what you see below took a little more than a day to do. Animating pixel art of this quality must take a painful amount of time, especially since you often can’t motion tween it like with other 2D art. I can see why most games doing pixel art stick to Terraria levels of detail and animation quality.


Anyway, I’m sure I’ll eventually make a game using all the pixel art I’ve been doing, but the foes definitely won’t have more than 2 animation frames.


Anyone tried doing pixel art? How long does it take for you?

Log in / sign up to vote & review!

UN UN UN

I mean, I think you could use motion tweening with pixel art. Undertale does that (or at least that's how I think it works) - it has the separate parts that move without the motion being confined to the pixels. It's just a different look. I guess what I do for pixel art is I start off at a low resolution or a big brush size, make the basic forms, then bump up the resolution or bump down the brush size to add details. I think that's because I started making pixel art by using piq.codeus.net, and that has brush size buttons.

I love these golem designs! I can tell you worked a long time on them. Really nice work!

one word
(it´s not in your language but you will understand in the same way)

EPICo

WOW IS SO COOL,I KILE IT !!!!

Right now I've done better wotk with pixelart than digital illustration (although I only started digital illustration a couple months ago)
But yeah, you're supposed to work in a small scale otherwise it becames very time consuming. I once a video comparing different sprites' size from "small" to "large" and I think your golems would fit well in the "large" category, so it still is a manageable scale... unless you're doing it all yourself (well, it's what I thinking now)

Credits & Info

Views
1,758
Faves:
45
Votes
85
Score
4.66 / 5.00

Uploaded
Oct 13, 2020
10:45 AM EDT
Category
Illustration

You might also enjoy...

Licensing Terms

You may not use this work for any purposes.