Any character that has a big hammer will always be my favorite.
Third and last (for now) elastian Character I made to introduce the new original species.
Kyria Summerpuff is an elastian born slightly different from the others: she's tougher, much stronger than the others and it's more difficult for her to freely elongate her body. Having some problems to play with other young elastians because of this, she used to spend most of her time in the woods, befriending the animals. Once the parents found her being such at ease in the wilds to play wrestling with a young bear (and win), they opted for telling her about the adventurers' life and how they use to work with a party to travel along the land, explore dangerous places and help those in need. Kyria instantly loved the idea and agreed to become an adventurer with such enthusiasm that she would've left the town and forgotten any equipment and necessary preparation at home if it wasn't for her parents.
Kyria is not as strong as barbarians of other species but she's incredibly tough thanks to her rubber-like body and the fast regeneration combined with barbarians' ability to absorb damage (aka. D12 hit dice); even if she's not used to bend her body in weird ways, she can still stretch her arms to bonk enemies from distance, and being nimble and agile allows her to move quickly on the battlefield and hunt down her enemies like the beasts she likes to befriend.
Adventurer Class: Barbarian-Path of the Totem Warrior
Ability Scores (point buy system): STR 14, DEX 14, CST 14, INT 8, WSD 12, CHA 12
- About the elastians 1: Appearance and anatomy
- About the elastians 2: History and Society
Any character that has a big hammer will always be my favorite.
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