I haven't modeled this, I've simply taken it directly from the game using Spyro World Viewer (For the model) and SpyroEdit with Vertex Skybox Editor (For the skybox).
I will try to use these levels in some animation later in the future. In the meantime, those skyboxes are very handy, I've been using most of them since I've extracted them. I just wish there was a better way to extract/convert those skyboxes into panorama than using ePSXe with Spyro Edit, extracting the Sky.sky, and then using Vertex Skybox Editor to attempt to save it as a png. I mean, it works, but it's just time consuming (as in, 30 seconds of work with lots of clicking around).
btw, 5th Gen Isn't exactly "low poly", for the times those were really kino. Even now, most of these still holds up. Still better than modern some "low" poly.
Also, Snuskstation's dev should really get a reality check, emulators aren't just to play games. As demonstrated by Toys For Bob when they used an emulator and a plugin to extract the data from the spyro games since Insomniac had displaced the source code (as usual, because opening the source/assets for these very old games would surely hit someone's bottom line)
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