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Here is some more concept art I've created for the "Cellfactor" prequel I hope to pitch to the guys at Immersion Software. Though this may be a big, busy mess of different things, this helps illustrate some of the telekinetic abilities one could facilitate within this proposed game (though not all this at once, mind you).
Some of these abilities as pictured include:
-Simply picking up, moving and throwing anything from anywhere.
-Using barriers of hyper-compressed air to protect from incoming projectiles
-Creating vacuum bubbles to suffocate enemies or bring down aircrafts (commercial jets, helicopters)
-Manipulate the weather to small, varying degrees (from kicking up winds to create duststorms to blind enemies or arouse full-blown storm cyclones)
You are free to copy, distribute and transmit this work under the following conditions: