A 3D character I created for the iOS and Android game "Dark Breakers" by WET Productions.
"The Wrecker", as this burly bro is called, was modeled in hi-res, since in the game he is represented with rendered-out sprites (instead of a real-time 3d model).
Model created in 3ds Max by David L. Sanhueza. Character concept, rig, and pose by Mike Amerson.