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Boss Rush

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Fan art for The Legend of Zelda Link's Awakening. Made in Aseprite with 60 color palette limit in style of Seiken Densetsu 3.


I just owned this game on the 3DS (Gameboy Color version) but haven't tried the Switch version yet. This recent game got good review so far.

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What a badass pixel art of this game! You did an excellent job incorporating the bosses in 16-bit with how clean and awesome they appear. I especially like how you presented Shadow Nightmare as an invasive creature just like in the lore of the game and how you added purple outlines to it's different forms. Plus, that reference to the secret ending is just cute.

ScepterDPinoy responds:

Aw thank! I was expecting any type of critique so I can fix some mistakes in future art.

Nice pixel

Always love your pixel design here you bring all the details and make it work wonders on this piece, and make it look easy with all these pixel style of effects and a nice action scene going on here great pixel stuff

~X~

The 3DS version is amazing so many wonderful additions and easter eggs that are throwbacks to different zelda games. I signed up for a free 30 day trial of gamefly got the game and beat it before my trial was over. You can do the same if you have a switch. Save yourself 60 bucks. I love this tribute though really great.

ScepterDPinoy responds:

I have a decent balance to purchase what I am missing out but still poor. :P

The darkness spreading... appreciate the detail level as always, and the variation, so much to look at it, though with so many different characters gathered together these do seem a bit more like scene creator type scenes than standalone compositions. Gathered together in conventional layers like they would if it were right in the game. Can't deny the detail though. Love the cloudscape, mountain and trail of tears in particular. Good stuff.

-cd-

I need to play Link's Awakening.

Credits & Info

Views
1,880
Faves:
59
Votes
121
Score
4.60 / 5.00

Uploaded
Oct 18, 2019
3:33 PM EDT
Category
Pixel Art

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