I think I would have been more into SMB if the style was just like the polished one you have made. I grew up with the SNES, so I wasn’t really digging the NES color palette anyway.
A bit of a pixel art experiment I did for fun. So initially I made this bootleg looking Mario piece as an experiment trying to re-create SMB's graphics from scratch. I'd say I did ok, but when comparing with the real thing it's wild how flat my version from memory looked like in comparison. After I finished that experiment I tried tweaking the OG game's graphics for fun, keeping the colors and dimensions of the graphics and trying to plus up the visuals as much as I could. I really like how that turned out and trying to artistically re-interpret something like this while mostly keeping the same limitations is fun. (Obviously making this in paint I didn't have any of the technical/technological limitations that may have prevented certain design decisions from working on a real NES back in the days.)
I think I would have been more into SMB if the style was just like the polished one you have made. I grew up with the SNES, so I wasn’t really digging the NES color palette anyway.
I was kind of fascinated by the evolution of the SMB style growing up, tho I def agree SMB1 is the least appealing one to me visually, even tho it's super iconic. Looking at how SMB3 looks or even 2 I think something like what I did would have certainly been technically feasible, but I think a large part of it's rudimentary look is because it was likely the dev's first NES game. That said what a technical achievement of a first NES game it was!
Noice
You are free to copy, distribute and transmit this work under the following conditions: