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Got bored of trying to make NPCs in 3D (stupid bone weights causing weird deforms) and so I drew a pretty lady to calm my nerves. And then used her to test sprite mip-mapping in Blender. It's all keyframes, so don't expect anything fluid. The original sprite is just a bunch of .png files without the background, so the black bar at the bottom is for alignment. Just disregard it.
You are free to copy, distribute and transmit this work under the following conditions: