This has a really lovely vibe! I love how the instrumentation is simple enough to make the composition shine, but quirky enough to give this track its own unique character. That light orchestral sound screams out a classic video game vibe, and I would’ve loved to see how you would’ve developed some of these melodies like 0:27, which starts out wonderfully. The melody that the clip ends with is pretty great as well; I can totally see some video game characters ballroom dancing to this during an important plot point.
There were maybe a few notes in some of the melodies that felt a bit off; the second note in the descending line at 0:35 maybe should’ve been a semitone or two higher, and the high notes that the flute runs end on at 0:37 sounded a little dissonant on the first few listens. From a production perspective, there were maybe a few points where the velocity control was a little on the rough side (such as some unnaturally loud notes like the high note at 0:10, or the uniformity at 0:25). On the whole though, aside from a few notes here and there, this was pretty good on the big picture. What a shame we couldn’t hear them bigger and more fully orchestrated!
I really wish you’d had the chance to continue this; it felt like it really only just started to get going. Still, though, what you have is cool, and demonstrates proficiency with the Spitfire plugin too. Well done!