(disclaimer: AIM judge review here! these are just my opinions and thoughts, you can take from them whatever you like! music is subjective and all that. <3)
i think this one could benefit a bit from all the parts individually being turned down in volume because as it stands, everything is kinda fighting for space and pushing up against your limiter/compressor. with a little more careful leveling you can still get something that sounds just as full without the ducking or bits of distortion. collectively though the only thing that really stands out is the cool guitar line that comes in around 1m being quite loud compared to everything else, but the rest feels sensible.
there's a really cool developmental section there in the last 30sec or so, which i totally think is the right idea but i might've placed it in the middle of the song and then returned to the original stuff after some time chilling with the new. sort of an A-B-A type idea than [really long A]-B to keep things fresher. the benefit is twofold: avoiding excessive repetition of your core loops and ultimately doing something satisfying to the listener by coming back to the original thing after going elsewhere for a while. also those opening chiptuney arpeggios were really cool, i would've loved to hear those make a return beyond the intro!
overall this is really groovy, and there's a lot to be said for how much i wanna bop my head to this! your interpretation of the art is interesting and thoughtful in a particular way: when powerless to something seemingly so massive and ominous, appreciate what you have and where you're at while you still have it. not what i expected entirely but valid, and you've made a great soundtrack for the rest of this scene for sure.