Good thump!
I like the drums dude, that kick is really cool. Nice and meaty! and it doesn't lose definition when your other parts come in so you've made a nice little space for it in your mix.
The change into the deep pad at 1:29 sounded promising because I thought you were going to introduce a bass sound but you just sort of swapped out the high part and saved it for later. It's all about balance and your song isn't very well balanced until 2:12. And even then the parts are in unison. This doesn't make compelling music. You need changes of texture and dynamics, sections where loads is happening and sections which are sparse. It's all along one level with this one.
The gated synth parts you've used are quite nice but you need a bass line to counterpoint that pad and there isn't really a melody. You need a part you can hum with stuff like this otherwise it all gets washed out. There's nothing to separate your track from everyone else's. If I play two catchy dance songs either side of this, I'm going to completely forget it.
I see you said you're getting stuck on where to go once you get started. Try singing over the top. Not words and not loudly but you have to be able to imagine a melody line. If you're not sure what I mean just listen to any electro or dancy pop track with a vocalist. When you've got one, try and play it in to your sequencer and if it doesn't fit, work out what you need to change to make it fit. This gives you somewhere else to go in your track, you can have a bit before the melody and then morph it into the bit that does.
Creating a catchy melody is probably the hardest thing to do in music but it is absolutely essential. It's the part average people take notice of. Only technical people or music producers will be able to recognise why your kick sounds nice but everyone is capable of humming a good tune.
Review Request Club.