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Shiver Mountain (Remix)

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Author Comments

This really didn't turn out the way I wanted it to -- it just frustrated the hell out of me in the end. If leveling, EQ, or anything else bugs you, let me know.


I tried to beef up my structure and transitions, which may have actually worked, so yay :p


This song is from Paper Mario, and you can check out the original here:


http://goo.gl/Pdjzy


I can't believe I'm using this as my NGADM audition, but I guess I've made worse stuff. You never know.


Also, why this is so quiet relative to everything else I don't get. I cranked it up...

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Hi, looks as though I found this a couple days after release so that's good.

You stayed nice and true to the source in my ears.

I'm no music expert ofc so apart from saying it's going on my playlist and it sounds nice to me I can only pick on the stuff that I don't feel is as good as the rest.

I'm going to start right off with the drums they feel just a bit too crashy to my ears. I know it's supposed to sound snowy and stuff but the sound is almost so snowy that I can't find the melody as easily as I feel I should be able to, and I think that it is because of the drums.

I love when the melody comes in with force around :50 and in the other places as well. However I feel that it could give me chills if it had even a bit more weight behind it (places like 1:25~ as well). As long as you have soft areas to work from (like 2:30) I think you can swing in with a lot of weight in the melody.

You could even try the reverse -- making the parts before the melody comes in even softer. After turning my system volume up (as you said it is quite quiet)...

...I thought I'd feel like the melody was loud enough and everything else could soften down, but I still think the melody is just too quiet to come in after a drop (or whatever you call it) with enough impact.

Ah. More to do with general collaborative volume variation, it sounds as though this song would be a very good place to use portions where all sound drops out for a bit, and then the melody comes in strong. You kind of do it but you never go to complete silence when I think you could quite effectively do so.

An example of this would be 2:35 I think. Rather than stepping right down into the melody, you could have everything cut out for a moment and then create impact with the melody.

And I think that's enough to think about from me =P

I like where you're going, and if you keep working hard you'll get there for sure!

-Dright

Birdinator99 responds:

Well thanks for stopping by, dude.

The snare and hi-hats are tuned down an octave, the kick drum sample was too grainy (as Skye pointed out), and the bass had the melody. In retrospect, NOT a good combination!

Oh man, don't even talk to me about levels -- I tried it all! The choices I just mentioned above weren't helping, and my experimentation with compression was making it all the more confusing.

I think if I had made better decisions earlier in the process, especially regarding recording volume and sample choice, then the melody standing out more would have given me better ideas of how to use it effectively. All just part of learning, no doubt.

I appreciate the feedback.

I feel bound to review this for some unfathomable reason. Either way, whether the unfathomably unfathomable reason is unfathomable or not, it is unfathomably forcing me to review this.

Okay, I probably used the word "unfathomable" wrong a few times, but. Whatever.

THE GOOD:
-Okay, those sound effects you used are awesome. I particularly liked the one at 0:28 onward, especially the accidental sound-effect-like-thing from the pad at 0:58. It reminded me of an eagle's cry. Ironic considering your profile picture, no?
-The choir starting at 1:11 is pretty darn cool.
-Can't give you credit for the tune, but I did like how you used the bass for the melody as well as the other synths.
-I like the slight panning in the synth on my left ear at around 1:24-1:39, where it comes slightly back into the middle and out again.
-PITCH BENDS. YES. Very well executed in this song, they sound really cool. ESPECIALLY the rise from 2:14-2:36, I love how it pauses before rising really quickly at 2:33. Speaking of which, it makes one damn awesome transition, kudos for that (I love transitions).

THE NOT-AS-GOOD:
-For some reason, I didn't really like the kick very much. It was nice and punchy without being overpowering, as well as having a deep bass feel. I guess it was a bit too... "gravelly" would be the word for it. (Ironically, I used a similar bass kick in one of my songs - just not as the main kick, but as an additive for a kick without a bass factor that was quite so deep and gravelly)
-The bells at 0:57, 1:09-1:10, 2:49, 3:01-3:03, 3:14-3:16, 3:28-3:29, 3:35-3:36, 3:40-3:42, 3:46-3:47, and 3:52-3:53 sound off-key to me.
-Similarly, so does the main pad that pans back and forth with the white-noise sound while the bass has the melody.
-The transition at 0:32 where the drums fade in doesn't sound that good. Try having a drum fill in there to bring them in rather than just fading them in, it might work a little better.
-...you have a fadeout ending. Please tell me you're joking about that and have the real song at the ready. Unless songs are looped or WIPs, they should *never* have fadeout endings. Honestly. Otherwise, it ALWAYS sounds as if the artist was lazy with the end to me. (Note: If the song has an "ending" sound with a very slight fadeout of the melody in the background dying away, that's perfectly fine.)

Yeah, alright, this is pretty good. I've DEFINITELY heard much better from you though, even though I haven't reviewed it. So I suppose I might give you a pass on this for the NGADM. I'll have to think about it though, and at the very least, you'd have to promise me that you won't give a fadeout ending for your submissions in the contest if I do vote for you, kay? ;)

Hopefully that was helpful.

-Swint

Birdinator99 responds:

Hey man, first off, I realize that you didn't have to write this big review, and I'm really grateful that you took the time to share your thoughts simply because you enjoy my work.

Glad you liked the effects and the pitch bending. The transition starting at 2:14 was very important to me -- I wanted to nail it, and it sounds like that may be the case.

I was trying out some multiband compression on the drums and in the mastering process, so I most likely messed up the drums. I also layered the kick drum with a quiet bass, but it didn't help much. I get what you mean about the tail end of the kick sounding "gravelly" -- that was a poor sample choice on my part.

I assure you that the bells are not out of key, but the filtering pad is playing a lot of notes at once. The intended effect was to avoid sounding like any particular notes at all -- more of a note "crunch", if you will.

The initial drum transition isn't helped by that kick sample I mentioned earlier. I feel like the fade in complemented the swishing, sweeping effect that I used. A faster fade in might have sounded good too, but I see your point.

Ah, yes, a fadeout is truly the biggest cop-out ending you can have. Frankly, at that point in the composition, I wasn't falling in love with the piece anymore. I felt like it didn't deserve a cool, "proper" outro because that would've made the track pretend to be something it wasn't.

I 100% agree with you that this is more or less a swing and a miss, but I'm still happy that I gave it some effort. You have my word that I'll lay off the fade-outs for a while, but honestly, if this isn't up to par with the rest of the participants, don't feel pressured by any means to let me through just because you know what I'm capable of. This was my opportunity, and it didn't go nearly as well as I would've liked, so I understand the potential repercussions.

You never know, though!

Volume sounds good to me. Remember, it's better to have something that's a little quiet than to have a song that's too loud and has audible distortion. I don't know what you use for mixing and all that but Audacity is a great and simple tool for finalizing up tracks.

One thing I think you could improve is getting that melody to stand out a bit more. Although it depends what this song could be intended for. For example, a song that has a steady beat like this with nothing that particularly stands out in the song would be great for an action game where you have a lot of other sounds going on. But just listening to the song exclusively it is slightly boring. I hope I wasn't too vague with that lol.

Birdinator99 responds:

For some amazing reason, I decided to give the chorus's melody to the bass, because there was no bass in the original song, and I was having a tough time making adjustments to it. Maybe it would fit better as a background piece...

Thanks for the feedback.

Credits & Info

Listens
1,524
Downloads
55
Score
Waiting for 2 more votes

Uploaded
Jul 27, 2012
3:24 PM EDT
Genre
Video Game
File Info
Song
7 MB
4 min 3 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.