I was like, eh....then 00:50 happened - sold. I feel like I just walked into a BSE rave right now, WHO GOT DA EX AND WHERE MY GLOSTICKS!?
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made in fl12, using harmor and stuff
inspired by this
http://www.newgrounds.com/art/view/theshadling/dive-to-madness
I was like, eh....then 00:50 happened - sold. I feel like I just walked into a BSE rave right now, WHO GOT DA EX AND WHERE MY GLOSTICKS!?
noice
Simple and action-packed, just like the artwork it represents. Any critiques I have are already mentioned, minus some easily identifiable pitch-shifted samples. That's not a big deal, though. Enjoyed the listen!
k :) pitch-shifted samples are bad or something?
Very fitting the artwork. I wish there was more development between the parts tho. Interesting how you keep it very cinematic. That bass in the background is dope as fuck. Sad to see the ending is lack of elements to get it pumped up. This track had a lot of potential if you add transition here and there. I do enjoy this one. Good job dude.
well I tried my best but there is still a long journey ahead of me :)
Cool
thanks dood
Very, hum, action-y?
It sounds a lot like your previous DnB track, which I like. But seeing as it was REALLY similar, I don't know how to feel about this. Albeit, the drop past the 1:40 mark was pretty sick. The first part of the song resembles the other you made too much, but the second part flow pretty well. The breaks in the drum pattern really make it feel heavy and somewhat like a flow.
Other than that it's pretty repetitive and feels a little too distant to me. Those effects you use at the start are nice, but I would've toned down the reverb or use something else altogether.
Overall, not my fav of yours, but definitely not terrible.
thx for your thoughts once again
I like it the way it is, it was supposed to be kinda simple and groovy, in my opinion it has enough "fun" and variations for its lenght
but yeah its basically a less distorted version of To Dust :)
Please contact me if you would like to use this in a project. We can discuss the details.