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00:00 / 03:10

Author Comments

I still need to work on my mixing but overall I think this song is pretty good. But other than that this song is for the N G U A C Knock-out Round 2018 and I can't wait for the results :)


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Please, if you want to use my songs in your videos...... You must put this in your video description: - Song by NoobGame (here the link to my video track) ---------------------------------------------------------------------------------------------------------------------------------------------------


My YouTube: https://www.youtube.com/channel/UCVTRqQYvjvXnjoYrraI_nPA?view_as=subscriber

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Really nice

So this one here was pretty decent I like the quality of this piece and love that it's not some short piece you actually put some depth into it with some good stylish sound what can be better from this nothing because this was one hell of a piece here and hope you make more just like it and soon but regardless this was a really nice sound you have here and can't wait for even more from you

~X~

NoobGameYT responds:

Thank you very much! I have been very busy this past month and haven't had the time to make music (why it took me 20 days to respond XD). But I do plan on making more songs like this one :D

The intro, while a simple fade-in concept, was effective. I like the cute synths and the sweeps. The build-up beginning at :33 was a nice touch, and I enjoyed the refrain. I think there’s more room for stronger melodic content. I don’t really consider arpeggios melodic content. While the mix is really loud, it sounds both over-compressed and a tad indistinct at times. I’d suggest trying to rely more on equalizing than compression to make your mastering sound clear and well-balanced. I think the other main flaw with this piece is that there’s not a lot of variety between the first and second half. The two refrains sound very similar, and the underlying harmonic framework of the piece never really changes. That said, the ritardando at the end was a good idea. I think your composition skills are pretty strong overall, and it’s great that your mix, while not perfect, sounds so loud and full. Other than that, the instrumentation and arrangement of the piece are a tad generic. Overall, solid work with the build-ups, atmosphere, and volume levels. Keep at it, NoobGameYT!

Mixing, mastering, and balance
1.5/2
Structure, transitions, phrasing, and variety
1/1.5
Melody, tonality, harmony, and texture
1.5/2
Instrumentation and sound design
.75/1
Emotion, atmosphere, and catchiness
1.5/1.5
Originality and uniqueness
.75/1
Overall (how do the elements above interact?)
.75/1
Composite score
7.75/10

NoobGameYT responds:

Thank you so much, it was really fun and I can't wait to join the N G U A C next time :)

This mix is really low-mid heavy. I would recommend cleaning up the individual tracks with hi-pass to get those frequencies out of the way of your bass and other elements. Johnfn does a nice tutorial on this. Might ask him for it.

Volume levels -- snare is way down in the mix. Leads are louder than everything else in the space, which ensures they'll be heard but sucks the power right out of the rest of the track at the same time. 0:04, the sub is just too loud. Mid range overtones take up most of the sound space.

0:40, that snare doesn't need to come up so much as everything else needs to come down. The track sounds like it's floating around the maximum possible level of compression and minimum headroom that can be managed without outright overdriving the sound. I can hear this on quieter sections where the song sounds very clear like 1:19, versus your drop, which sounds absolutely squashed. I recommend Ben Levin's video "How to Hear Compression," on the subject.

I would also recommend about -6 dB headroom before you apply mastering FX. Some swear this is a myth or a holdout from the analog era, that we should all be mixing in 32 bit floating point, or w/e, but I find it really does help get a clearer sounding mix in the end. If your mix sounds good at -6 dB, it'll sound even better mastered. Try it.

Note, sidechain will not fix everything. You still need good levels to keep maximum loudness on your percussion instruments, or whatever you choose to side-chain. Done wrong, it sounds like ducking and pumping, just like improperly compressed tracks pump up random elements of a track when used like a brick wall limiter. I see this happening here on quiet sections, more severely on your releases.

That said, I enjoyed the presentation, and you've got a solid chord progression going with interesting switch-ups every so often. Keep up the good work!

Thanks for coming out to NGUAC!

NoobGameYT responds:

Thanks for telling me the things i need to fix :) I will try to learn how to mix better soon

Credits & Info

Listens
507
Faves:
1
Downloads
13
Score
Waiting for 1 more vote

Uploaded
Aug 1, 2018
7:56 PM EDT
Genre
Dance
File Info
Song
4.3 MB
3 min 10 sec

Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.