At 9/1/22 06:06 PM, Dragavoir wrote:Hello! It's been awhile. I've been busy. I've been learning 3D animation and I've been doing other 3D stuff. Unfortunately, I can't show it here because I'm using models from games, Pokemon, TF2, etc. I've still been drawing though, just not as much as I've kind of run out of ideas and have been a little frustrated that my drawings don't turn out as well as I had envisioned. Regardless, here's what I've drawn recently.
So, back in high school, I made this short comic series I called the Tundra Raiders. Since I don't really have anything better to draw, I decided why not re-draw them now that I have improved. This is the result. I'm not too sure if I'll remake the entire comic, but It was something to do while I waste away doing nothing at my "job". Couple of things, the top image isn't drawn to scale, I just drew Gonzo smaller. Speaking of small, it was very difficult for me to draw "The Tundra Raider" at such a small scale. Not sure if there's some trick to drawing small details or if it's just experience. The only other thing that bothers me are the legs on "Bawker" the bird on the bottom right. I was using emus and ostriches as reference and they're anatomically correct as far as I can tell but they still look off. They seem too short but I couldn't make them much longer without the rest of it looking massive. If you have any suggestions on how I could improve, please let me know! I always look forward to hearing feedback.
Dragavoir, your drawings remind me of doodles I used to do while I'm bored at school. Guess it's more or less the same for you, huh? It was how I started getting into art so I'd like to help you out a bit if I can.
Regarding "Bawker", here's what I'd think could help you make em look bigger:
The problem with making things look big in drawings is not about actually drawing them big but by seemingly making them big and I've found that this is best done by using the magic of ~ ~ proportions ~ ~
I tried drawing Bawker in the same size/height as you did but I changed the proportions around a little. I made the head smaller and the neck curved to make room so that I can make the legs longer. I also made the legs slimmer to make them seem even taller than it actually is.
Putting them all next to each other, the Bawker on the right might seem thinner but I think it now looks like a bird that can actually kick a person over instead of just a giant bird with short legs. Adding more curves to tall creatures (like I did with the neck for example) also helps make large creatures seem pulled down by gravity, as they should be at that size.
Also, I see that you're using a pen. If you haven't already, you can try using a pencil to loosely sketch creatures/people when first designing them. You'll be able to find and fix mistakes faster because you'll make those mistakes faster as well.
Hope this helps!