So i gave up and i'm moving to Unity... My original idea was animating on Animate and exporting PNG's for each frame, but the result was a really, really big file, and this wasn't gonna be practical at all. Now i just accepted i gotta start from scratch and learn how to animate in Unity. It's been hard, though, since Unity is not an animation focused software like Animate.. It has a skeletal animation feature, and this is a good thing, but i'm facing a few obstacles.
On Animate, i used to make a tween/frame by frame mixed animation, and this was a really easy and intuitive thing to do. On Unity's skeletal animation tool i can easily make a tween animation, but if i'm to add some frame by frame inside it, i'm pretty fucked. I started with a simple "idle" animation for a character, in which she breathes and blinks. The blinking part was the bummer part, because i had to change the eyes image, not distort it like the tweening of the breathing. I managed to find work arounds, which works fine with just blinking, but it's not enough for more complex scenes.
I made a post on reddit and i got two answers. One told me about a feature called Sprite Resolver (which i couldn't make it work so far) and the other one mentioned a paid asset called AnyPortrait, which i looked into it and seems very good, but it will be an extra step to buy it and learn it all from scratch too.
So, do you have any experience with animation on Unity? particularly these mixed skeletal and frame by frame animations. This can be, for example, the whole character moves with the skeletal animation but its hands can do different gestures which are different images.
Any help is accepted. Thanks a lot.