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Any tips for shading?

363 Views | 14 Replies
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Any tips for shading? 2022-05-23 21:43:29


Hello guys, I am having trouble with shading. Whenever I do some shading it just looks ugly or messy to me. I understand lighting and all it's just I can't find any good shading that I make that looks good enough.

Response to Any tips for shading? 2022-05-23 22:49:54


Wait, do you have any examples you could show?

Response to Any tips for shading? 2022-05-23 23:51:08


Don't shade with the same color but darker. That is a big no no and i'll come to your house and throw you into an acid pit if you do it.


Rustler of Jimmies

My Art Dump

BBS Signature

Response to Any tips for shading? 2022-05-24 00:49:26


At 5/23/22 11:51 PM, misterbright wrote:Don't shade with the same color but darker. That is a big no no and i'll come to your house and throw you into an acid pit if you do it.


To add to your comment; You should do a method called "hue shifting". This involves going a darker value, "and" moving to a neighboring or opposite color. Example: Red cloak but the shading is dark purple or dark pink.


I don't fuckin know, you tell me

BBS Signature

Response to Any tips for shading? 2022-05-24 03:13:03


At 5/23/22 10:49 PM, Lolofyr wrote:Wait, do you have any examples you could show?


Yes, Here is a circle I drew to show this. To me it looks more like dirt or dust more than shadows.iu_645890_5114896.png

Response to Any tips for shading? 2022-05-24 03:13:40


At 5/24/22 12:49 AM, Projects-Dev wrote:
At 5/23/22 11:51 PM, misterbright wrote:Don't shade with the same color but darker. That is a big no no and i'll come to your house and throw you into an acid pit if you do it.

To add to your comment; You should do a method called "hue shifting". This involves going a darker value, "and" moving to a neighboring or opposite color. Example: Red cloak but the shading is dark purple or dark pink.


Thank you I will look into this

Response to Any tips for shading? 2022-05-24 05:36:23


At 5/24/22 03:13 AM, Diamondcow13 wrote:
At 5/23/22 10:49 PM, Lolofyr wrote:Wait, do you have any examples you could show?

Yes, Here is a circle I drew to show this. To me it looks more like dirt or dust more than shadows.


What everyone else is saying about shifting your hues when picking shading and light colors is definitely true; I’d say that’s one of your main issues. Another thing I’m seeing is that the shadow isn’t really following the form of the object; in the case of a sphere the shadow would be more curved. One way to work on that is study basic 3D shapes, as well as drawing from life. Building up a visual library is helpful lol-


Hopefully that’s able to help some, I apologize if this is all things you already know. I did end up throwing together an example kinda thing as well and don’t want to waste it so-iu_645949_9026412.png

Response to Any tips for shading? 2022-05-24 08:28:42


At 5/24/22 05:36 AM, Lolofyr wrote:
At 5/24/22 03:13 AM, Diamondcow13 wrote:
At 5/23/22 10:49 PM, Lolofyr wrote:Wait, do you have any examples you could show?

Yes, Here is a circle I drew to show this. To me it looks more like dirt or dust more than shadows.

What everyone else is saying about shifting your hues when picking shading and light colors is definitely true; I’d say that’s one of your main issues. Another thing I’m seeing is that the shadow isn’t really following the form of the object; in the case of a sphere the shadow would be more curved. One way to work on that is study basic 3D shapes, as well as drawing from life. Building up a visual library is helpful lol-

Hopefully that’s able to help some, I apologize if this is all things you already know. I did end up throwing together an example kinda thing as well and don’t want to waste it so-


This is exactly what I needed thank you very much :)

Response to Any tips for shading? 2022-05-24 09:02:21


At 5/24/22 03:13 AM, Diamondcow13 wrote:
At 5/23/22 10:49 PM, Lolofyr wrote:Wait, do you have any examples you could show?

Yes, Here is a circle I drew to show this. To me it looks more like dirt or dust more than shadows.


your shading is using a blackened version of the same colour. when going darker, you need to go more cooler and when going lighter, get more yellow.


example colour palette:

iu_646014_8405402.png


- signed, ME

Response to Any tips for shading? 2022-05-24 19:06:07


At 5/24/22 09:02 AM, froggydafroggy wrote:
At 5/24/22 03:13 AM, Diamondcow13 wrote:
At 5/23/22 10:49 PM, Lolofyr wrote:Wait, do you have any examples you could show?

Yes, Here is a circle I drew to show this. To me it looks more like dirt or dust more than shadows.

your shading is using a blackened version of the same colour. when going darker, you need to go more cooler and when going lighter, get more yellow.

example colour palette:


Oh would this hue shift work if my program only does hsl and hsv?

Response to Any tips for shading? 2022-05-24 20:17:44 (edited 2022-05-24 20:28:08)


At 5/24/22 07:06 PM, Diamondcow13 wrote:
At 5/24/22 09:02 AM, froggydafroggy wrote:
At 5/24/22 03:13 AM, Diamondcow13 wrote:
At 5/23/22 10:49 PM, Lolofyr wrote:Wait, do you have any examples you could show?

Yes, Here is a circle I drew to show this. To me it looks more like dirt or dust more than shadows.

your shading is using a blackened version of the same colour. when going darker, you need to go more cooler and when going lighter, get more yellow.

example colour palette:

Oh would this hue shift work if my program only does hsl and hsv?


the H in those acronyms stands for Hue, so yes. the hue goes from 0 to 239 and loops. 0 is red (FF0000), 80 is green (00FF00), 160 is blue (0000FF) and 239 is another red (FF0000?).


Hue/Saturation/Light or Hue/Saturation/Value

H = Hue (a color's ID, the number defines if your color is red, blue, etc. loops at ~360)

S = Saturation (how intense your color is, the lower the numbers are easier on the eyes)

L = Light/Luma/Luminosity (how bright your color is)

V = Value (same as light, but has a fancier name)


for some art software, it makes a difference if you use Value or Light, but that's beyond my competence.


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Response to Any tips for shading? 2022-05-24 21:55:51


At 5/24/22 08:17 PM, OnixDark wrote:
At 5/24/22 07:06 PM, Diamondcow13 wrote:
At 5/24/22 09:02 AM, froggydafroggy wrote:
At 5/24/22 03:13 AM, Diamondcow13 wrote:
At 5/23/22 10:49 PM, Lolofyr wrote:Wait, do you have any examples you could show?

Yes, Here is a circle I drew to show this. To me it looks more like dirt or dust more than shadows.

your shading is using a blackened version of the same colour. when going darker, you need to go more cooler and when going lighter, get more yellow.

example colour palette:

Oh would this hue shift work if my program only does hsl and hsv?

the H in those acronyms stands for Hue, so yes. the hue goes from 0 to 239 and loops. 0 is red (FF0000), 80 is green (00FF00), 160 is blue (0000FF) and 239 is another red (FF0000?).

Hue/Saturation/Light or Hue/Saturation/Value
H = Hue (a color's ID, the number defines if your color is red, blue, etc. loops at ~360)
S = Saturation (how intense your color is, the lower the numbers are easier on the eyes)
L = Light/Luma/Luminosity (how bright your color is)
V = Value (same as light, but has a fancier name)

for some art software, it makes a difference if you use Value or Light, but that's beyond my competence.


Thank you very much. How would I go with choosing the colors though such as if I'm drawing something that is dark purple (#650871). Would I go with just the hue shift or should I be changing my color slider a bit too?

Response to Any tips for shading? 2022-05-25 08:41:04 (edited 2022-05-25 08:42:19)


At 5/24/22 09:55 PM, Diamondcow13 wrote:
At 5/24/22 08:17 PM, OnixDark wrote:
At 5/24/22 07:06 PM, Diamondcow13 wrote:
At 5/24/22 09:02 AM, froggydafroggy wrote:
At 5/24/22 03:13 AM, Diamondcow13 wrote:
At 5/23/22 10:49 PM, Lolofyr wrote:Wait, do you have any examples you could show?

Yes, Here is a circle I drew to show this. To me it looks more like dirt or dust more than shadows.

your shading is using a blackened version of the same colour. when going darker, you need to go more cooler and when going lighter, get more yellow.

example colour palette:

Oh would this hue shift work if my program only does hsl and hsv?

the H in those acronyms stands for Hue, so yes. the hue goes from 0 to 239 and loops. 0 is red (FF0000), 80 is green (00FF00), 160 is blue (0000FF) and 239 is another red (FF0000?).

Hue/Saturation/Light or Hue/Saturation/Value
H = Hue (a color's ID, the number defines if your color is red, blue, etc. loops at ~360)
S = Saturation (how intense your color is, the lower the numbers are easier on the eyes)
L = Light/Luma/Luminosity (how bright your color is)
V = Value (same as light, but has a fancier name)

for some art software, it makes a difference if you use Value or Light, but that's beyond my competence.

Thank you very much. How would I go with choosing the colors though such as if I'm drawing something that is dark purple (#650871). Would I go with just the hue shift or should I be changing my color slider a bit too?


change both the hue and make it darker.


edit: let's take your dark purple as an ex. make the hue more blue. then make the light darker.


- signed, ME

Response to Any tips for shading? 2022-05-26 17:56:31


don't shade with black all the time


GRIPAI

BBS Signature

Response to Any tips for shading? 2022-05-26 19:46:43


You could shade with a warm color depending on the art style. In my opinion, it’s not always the absolute best to use black or a similar shade/color.