At 8/26/22 04:52 PM, SpermFactoty wrote:At 8/26/22 03:52 AM, MysteryIDK wrote:At 8/26/22 02:21 AM, sharpnova wrote:At 8/24/22 10:21 PM, detergent1 wrote:i also like when an entire different operating system is suggested when someone have a simple problem on Windows
The problem with your analogy is that it's not at all apt.. and oversimplifying.. and stupid.
Advising someone steer away from Java for game development would be like advising someone steer away from Linux if they want to do lots of AAA&Indie PC Gaming.
Maybe he's developing Minecraft 2
I dont get why java gets so much crap. By what i know(which is not a lot) its mostly 'cause it just uses a syntax that is more complicated .
Java's track record for games is deep, but an inch wide. Minecraft and Project Zomboid.
It's simply not easy to make a game in Java because Java isn't tailored for making games, unlike Godot or Unreal Engine or Unity or Gamemaker or Dreams or RPGMaker. Java rightfully "gets crap" on the game-making front then, since other tools do the job faster and simpler. It's like using chopsticks to dig a hole when you have shovels next to you.
Keep using Java if you want, but in your shoes, I'd personally make the switch to a dedicated game engine, based on your very simple prompt, as it seems you're not in too deep to start over. Time is limited, and the others are just trying to steer you in a direction which won't cost you as much time and frustration as Java will, even if they act a little rude about it. What matters first is the end product you create, but what matters second is how much you invest into creating that product. Java will simply cost you more.
Syntax can be everything sometimes.