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Zooming Game Idea

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Zooming Game Idea 2022-10-13 16:44:53


This game is a 2D Platform Puzzle game where you zoom in or out via a touchpad or scroll wheel to scale everything except you because your character's the same size but we'll start being Zoomed far enough out that you'll see just the lowest fraction of the level.It's been a struggle(maybe I'm not sending you messages enough).


In the Notebook Paper Level for example you can either play line by line like a traditional Platformer, zoom out more and jump or move downward from 1 line to the next or more depending on how high you jump, zoom out even more to climb like a latter or zoom out even more than that to bend down to bounce like a trampoline and you can bend more precisely to jump higher while holding Ctrl simultaneously.


They're are invisible assets like mini inbetween latters, and certain obsticles & hidden tips on the walls that can be either drawn w/an Invisible ink pen or seen using a Helmet w/a Built-in UV Light on it's Center Front that can be found on the 1st line and than an Invisible Ink drawn Shield will appear to protect you in between the 3rd & final Boss on the farthest right.We can also use lights that are in a pretty simple pattern between on(showing the UV lights on the invisible markings) & off in some levels.


The red line shoots hot lazers moving vertically and if they're too far to see the game will warn you plus they pause and charge in a routine pattern.We'll also have a Boss every 10 lines(which will be 3) before you get to the very top where you'll have a large Boss along w/a Flagpole hanging on a red line.


The controls involve the following...Moving what the character sees w/the Mouse or Trackpad

Left Click or tap on a touchpad to move the whole body toward your pointer

Right Click to jump, or hold it while sliding to jump higher(touchpad mouses only, hold the right side and move the mouse upwards to do the same on traditional mouses)

Spacebar to cover/uncover yourself

The Scroll Wheel or touchpad(pintch, multi-tap, verticle slide w/2 fingers) to zoom

Press/Hold Up to speed up

Press/Hold down to slow down

Left/Right Keys to use the Invisible Ink Pen or other items

Shift to teleport to where your pointer is when stuck in geometry

Tab to bring up the Command Prompt

Enter to Pause

Jump & than move your pointer down to perform a Shoe Stomp

Z, X & C for Powerups

S for Snapshots

& finally Double Click to return to normal view or speed


I also want the player to control their character's movement in the air while the controls are as tight & responsive as the those in Celeste.Watch this video to find out how https://www.youtube.com/watch?v=yorTG9at90g

If that like doesn't work, search for Phyces on Youtube and than his game Scale.(We'll call ours Zoomable for it's Codename)


I thought this can be a bonus level like in Kirby's Adventure to get extra points but it's more important than that.


I also want this game to be playable on either your Desktop or Web Browser(including via a Site like this).


Now here's the Level Design I'm talking about & yes it's a Notebook Paper piece!Another Level is where you start at the very top & you have to zoom in & at rare times duck simultaneously by moving the cursor down & than pressing down without moving the ball & finding invisible doorways you can only see using the Helmet w/the UV light to get to the center line w/a Flagpole w/a Triangular Flag at it's end while hitting Targets which they're are a few per Shape.


A huge inspiration comes from this vid right here to understand the kind of game this is: https://www.youtube.com/watch?v=mcL1n7a90rQ


My character, assets, etc. will come in another message/s and I really hope that this message will send & I would like to hear from you what do you think of this game idea?


I want a Boss Battle character designed & animated for the top of the Notebook paper stage and some map designs using the Scaling mechanic.I've also been told that these pretty basic designs are not good enough to make a game with & while I do agree that 2 full levels are not nearly enough for a full game, I hope you can help me w/this.Plus if you have your own gameplay content ideas(obstacles, enemies, puzzle elements, etc.) &/or ways to improve this game and/or even my stage designs let me know!Yes I know I've told many details.


I wish & hope the best of luck for designing & animating the boss & stages & bringing me whatever ideas you have weather improvements or your originals!


As for other elements, the level objectives will be consisted of Normal A-B levels w/some minor missions like Foil experiments & plots, collect documents, hit targets, break things, turn off/on systems in some levels & translate ancient languages to solve riddles or go through enemy areas(don't worry about those missions yet). Bomb Planting Stages, Character rescue missions & even alternative controls where you rotate the stage which controls the ball(just like a 2D Super Monkey Ball) in Dream/Dream within a Dream Levels.


The Recovery item(sizes range and each have more or less depending it's size), Slapstick & Squash & stretch moves, Powerups including an Enlarger, Scissor Fingers(Cut, grab & carry, poke, swordfight, magnetize, draw, write, dig/hang, climb, use as a key, or fan) plus gain enough of them & turn into a Spikeball where you can be invincible to prickley hazards while using them against your enemies, Magical Invisible Ink Marker to write and draw or cover things & use it's light as the only way to see them, A Hat w/a Built-in UV Light in it's centerfront, Cloning where together you can combine your powers, Scale w/Gloves so that things you carry will scale w/you, Psychic Powers and use the command prompt to code so you can tell the game what to do.


Either character can turn into a Smoke Detector which can also be a Frisbee, Bowling Ball, Tennis Ball, Ping Pong Ball, Yoga Ball, Basketball, Durable Metal Ball, bubblegum, Quarter(or Half Dollar?) Coin, Pool Ball, Skull, Poker Chip/s, Rock, Smoke Bomb, Disco Ball(for parties) & a Rock.All of which have differences in buoyancy, weight, size, etc.


I have plenty of ideas for stage, obstacles, assets, modes & mini games, etc. but I don't want to overwhelm you too much & we're still very early on in this.


I want Collectable Treasures like Golden Triskeleton, hammer, precious metals & pyramids in each stage where collecting them all is an objective largely like in a Pacman stage but they can do this, complete another mission, or a mix of both to fulfill an aspect of a Stage.


I know this was really long without any images but every time I attempt to send you a message w/images they don't seem to go well but I hope to work & communicate together a lot sooner than later and I'm gonna have to send such images in some other way and please reply!


I need a few game designers & programmers for this

Atomical!


Atomical

Response to Zooming Game Idea 2022-10-13 17:44:57 (edited 2022-10-13 17:45:12)


what i get is this:

onClipEvent(load) {
  this.facing = "right"

onClipEvent(enterFrame) {
  if (Key.isDown(Key.RIGHT)) {
    this._x += 8;
    this.facing = "right"
    this.gotoAndStop("walkRight")
  }
  else if (Key.isDown(Key.LEFT)) {
    this._x -= 8;
    this.facing = "left"
    this.gotoAndStop("walkLeft")
  }
  else {
    if(this.facing == "right") {
      this.gotoAndStop("idle")
    }
    else {
      this.gotoAndStop("idleL")	
     }
  }  

 this makes the character do the animations when and when he is stopped, the jump script I still don't know but I hope it helps you :)


Flash portable is trash in first time, later it gets better

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Response to Zooming Game Idea 2022-10-13 18:10:40


At 10/13/22 05:44 PM, Gustavotonogamer wrote:what i get is this:

: this makes the character do the animations when and when he is stopped, the jump script I still don't know but I hope it helps you :)


Is this for the zooming/scaling or just the game generally?


Atomical

Response to Zooming Game Idea 2022-10-13 18:30:47


At 10/13/22 06:10 PM, atomical2 wrote:
At 10/13/22 05:44 PM, Gustavotonogamer wrote:what i get is this:
 this makes the character do the animations when and when he is stopped, the jump script I still don't know but I hope it helps you :)

Is this for the zooming/scaling or just the game generally?

i don't know, but i recommend talking to the gimmick how to do this because i think he knows


Flash portable is trash in first time, later it gets better

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Response to Zooming Game Idea 2022-10-14 23:12:17 (edited 2022-10-14 23:16:09)


Sounds like a pretty neat idea! It reminds me a lot of SUPERLIMINAL. Since you're mentioning working with programmers to make this game, you could also use the collab tool or post in the Collaboration forum to see if anyone else is interested. Unfortunately, I can't work on any games at the moment so I won't be able to help. But I hope you find a programmer soon!


At 10/13/22 06:30 PM, Gustavotonogamer wrote:
At 10/13/22 06:10 PM, atomical2 wrote:
At 10/13/22 05:44 PM, Gustavotonogamer wrote:what i get is this:
 this makes the character do the animations when and when he is stopped, the jump script I still don't know but I hope it helps you :)

Is this for the zooming/scaling or just the game generally?
i don't know, but i recommend talking to the gimmick how to do this because i think he knows

I'm honoured you thought of me but these days I'm not really working on any games at the moment, I just answer questions here from time to time.


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