Hey everyone, I was going through the Animation forums a few days ago and saw other people doing threads where they post WIPs and stuff so I thought I might as well do the same! I'm currently on the post-production side of things on my current animation projects right now, so I probably won't be posting many WIPs for a while so I decided to use this thread to also talk about and dissect my previous works as well as various miscellaneous animation stuff including demos and general practicing, basically just me rambling on about my process and sharing fun behind the scenes stuff! I hope you guys enjoy whatever this thread ends up being.
To get things started, let's talk about this sequence in one of my upcoming animations:
The character animation part of this is done in Flash 8, but the backgrounds are done in Blender. The background's 3D model is this 3D school model from TurboSquid, click on this hyperlinked text to access the original model. I made the 3D video of the background first by just moving the virtual camera around, then I took the video output and converted it to the FLV file format so that I could import it over to Flash 8 where I placed it on the timeline. I usually work with 12 fps so sometimes prior to converting the 3D background video to FLV, I take it over to Filmora and speed it up by 2 so that when it plays in Flash 8 at 12 fps it doesn't go too slow, but in this case, I actually animated this entire sequence on a separate .fla file from the rest of the animation so I didn't have to worry about any prior scenes getting messed up when I change fps.
Once the FLV video of the 3D background was in Flash, I began to draw rough animation of the character ontop of the video, this was the result:
(if Gif doesn't work, use this link: https://cdn.discordapp.com/attachments/928567428370276393/1125576990884368434/froo.gif)
This was generally a decent result however there were various things that needed fixing. Since this was done in Flash 8, the tracking was manual, in this initial draft I did not do much of a good job when it came to tracking as I was mostly focused on getting the jumping correct. The 2D animation had to cater to match the already rendered 3D visuals, this resulted in my lingering on the pose of the character mid-air. The character is jumping off a building, it should have a sense of momentum, right? but this lingering on that frame instead created a sense of stillness which was not intentional. Additionally, the actual impact with the wall happens off frame which means the audience misses out part of the action which is not ideal. So after I reached this point, I went back and made changes to remedy these issues:
(if Gif doesn't work, use this link: https://cdn.discordapp.com/attachments/928567428370276393/1125623978363461652/andydd.gif)
This third draft improves significantly on the previous draft, by removing unnecessary extra frames and poses, it's more straight-to-the-point and carries a better sense of momentum and action as the impact with the wall is now seen on screen. Part of the 3D video is cut to accommodate for the 2D action (the opposite of what was being done in the previous draft). With the part where he lands on the side of the wall, I wanted it to feel somewhat believable, it would not feel believable at all if he instantly reached a perfect pose upon impact, so I have him instead make a quick involuntary motion upon impact prior to correcting his stance, this helps create the sense that the environment is real and physically affects the characters that inhabit it.
Then finally, I finish up by fully adding the character design, removing the rough drawings. This sequence (or at least the 2D animated component of it) took roughly 5 hours from the first draft to the final draft. In the end, I'm mostly happy with how it turned out, of course it isn't perfect and I still have room to grow but I was able to accomplish everything I set out to achieve. However when it came to post-production I ran into a minor problem! While exporting to gif format keeps the trimming of the 3D background visuals, when you convert to swf and to mp4 (with the help of the wonderful Swivel!), Flash for some reason doesn't keep the trimming so the converted mp4 file had the 2d animation and 3d background out of sync! As a quick work-around I just screen recorded the sequence with OBS and put it into Filmora and cropped it to remove the Flash 8 UI. Not the perfect solution as I'm missing out on some of the original video quality this way, but it is what it is.
This particular sequence is for my next animation project which will be a 4 episode series here on Newgrounds, you can check out the trailer for it here:
If any of you animators out there are looking for some great 3D models to use for your own projects, I've put together a comprehensive list of every 3D model I've used for my project (Thank you TurboSquid for keeping track of all my downloads!): https://docs.google.com/document/d/1fMtUaNa9D6enp_gRACW5dkQM8k1NsRD_hEFD69ZSutw/edit?usp=sharing
And that's about it for this first entry on this new thread! I'm not sure how often I'll use this thread but I want to make it a regular thing, I think maybe for next time or eventually at least, it would be fun to go through and dissect my animation from last month, titled "The Egg", I had a lot of fun making that one and I think it would be definitely interesting to talk about the various decisions made during the production of that animation as well as talking about the general process for that as well. Let me know what you guys think of this thread!