Let's be fair. Stylized graphics hold up well even years after they are released, but that's an artificial advantage because they are designed with the limitations of the hardware at the time. Now that we're getting realistic graphics which can be handled by the hardware, I think that advantage has been lost more or less, at least for the studios that can afford to make realistic graphics. Just take a look at The Division 2 - it was released in 2019 and still looks great today on my 1070, despite the tech advancing rapidly since then, to say nothing of what Unreal 5 et al can let developers do in the future.
Stylized graphics are much more accessible and easier to handwave away, much like how people hide behind weaknesses in their art by calling it "their style". That's not to say that stylized graphics are evidence of poor art, but when done incorrectly it can appear that way. Just like how realistic graphics, when done incorrectly, can appear half-baked and straight out of an asset flip.
Lastly, stylized graphics may not appeal to everyone, whereas realistic graphics do because everyone has an idea of what reality is supposed to look like. That's a big advantage for AAA developers who want to capture as big a market as possible. Plus, it looks much more impressive to view.
At 4/25/24 11:28 PM, jthrash wrote:
How many people have bought an impressively-realistic-looking game, "Oohed" and "Ahhed" at the graphical achievements for like 10 minutes, then forced yourself to enjoy the $70+ game you just bought for at least a couple more weekends because it turns out there's no gameplay "substance" behind all the visual "style."
Cope. To paraphrase Jack Sparrow...but you have remembered those games. As opposed to all the other games that had no gameplay and no art direction either, which you likely forgot to the point of suppressing them from your memory entirely.
At 4/26/24 04:50 AM, ZekeWatson wrote:
Stylish games that released 20+ years ago still look stylish today.
Games that looked "real" 20+ years ago do not still look real today.
That's like saying calculators made 20+ years ago can still calculate anything you typed in them instantly, whereas computers that were released 20+ years ago can't play Crysis 3.
At 4/26/24 01:38 PM, Chdonga wrote:
It always annoys me when the game designers' idea of "realism" is that everything's rusty or looks like it's been smeared with Vaseline and you'll rarely see any colors other than brown & grey.
There's a balance to be had with optimization and visuals, which is an artificial handicap that people seem to impose on realistic-looking graphics. No wonder people say that realistic graphics look bad when they fail to consider that comparing realistic to stylized graphics is like comparing apples and bagpipes.
Current tech -- such as mesh shaders -- are hindered from mass adoption due to not enough consumer hardware supporting it. When we cross that barrier, say 10 years from now, I think "realistic" games will look, well, realistic. And not the "this statement didn't hold up well" because we're much closer to realistic now than we were 20 years ago.