At 6/9/24 08:31 PM, TheKlown wrote:At 6/9/24 01:58 PM, new-j wrote:SEGA's Sonic Adventure, a good game with many ports, and most of those ports being very bad. Most ports of it are based off the already bad 2003 Windows PC port, Sonic looks unaturally high poly compared to the enviroment and shiny... VERY SHINY.
Sometimes he looks like a damn pre-rendered model that was just photoshopped in, its just disgusting. And thats just the problem that bothers me the most, theres plenty more problems i could go over with the ports.
Sonic Adventure Dreamcast is filled with bugs from what I remember. I have the gd-rom legit copy of it and I believe I get stuck in walls at certain spots. I think the tunnel area in the city is where I got stuck into a wall before.
That is 100% correct, but the Dreamcast version is still the best version mainly because it was specifically built to take advantage of the Dreamcast's unique hardware quirks. For example, the lighting in the "remastered" GameCube version on is extremely flat while the original Dreamcast version did some very elaborate tricks to fake dramatic three-point lighting on each character model. Playing Sonic Adventure on the Dreamcast vs. the GameCube onwards also was an early, prime example as to why I generally prefer a lower-but-stable framerate over a high but unstable, gameplay-affecting framerate. The DC version ran at a disappointing 30 FPS, but at least it was a predictable 30 FPS for the time. SADX on GameCube hit a maximum of 60 FPS, but tend to hover around 15-20 FPS most of the time in reality, though to be fair the 2003 PC version and especially the most-accessible Steam version currently available kind of fixed this. Either way, this was back in the day where enhanced ports would run at 60 FPS without any regard as to whether the doubled framerate would affect the challenge or physics in any way, (which is still unfortunately done today when, for example, Nintendo doubled the framerate and speed of the NSO version of Pilotwings 64, making the game surprisingly difficult and even impossible at times without a turbo controller).
There's a very good reason Sonic fans from that era, myself included, would really like a full-blown remake to finally give us the definitive version of Sonic Adventure. Technically this is from a company that SEGA owns, but Persona 3 STILL not being the "complete" version of P3 Atlus fans always wanted ("The Answer" being separate paid DLC that doesn't come with the disc, no option to play as the female protagonist in Persona 3 Portable) and Sonic Colors Ultimate ruining OG Sonic Color's reputation the same way Sonic Adventure DX ruined Sonic Adventure's doesn't inspire much hope if that does happen.