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Cappy's Animation Thread!

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Cappy's Animation Thread! 2024-10-29 11:39:50


Yup! I'm doing animation now! Got a long ways to go but hey ho this will pay off in the end!

I'm currently going through the animator's survival kit and among other things, do give me some helpful stuff in the meanwhile!


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ich mag katzen

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Response to Cappy's Animation Thread! 2024-10-29 11:46:47


added a little bit of a... squash n stretch 'ere!

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Response to Cappy's Animation Thread! 2024-10-29 13:14:05


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Response to Cappy's Animation Thread! 2024-11-03 06:44:19


now moving onto the pendulumiu_1295553_17284254.gif

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whilst following the book, I learned about the importance of easing in and easing out, its to convey it slowing in and out.


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Response to Cappy's Animation Thread! 2024-11-04 06:27:03


At 11/3/24 06:44 AM, CappyCatII wrote:now moving onto the pendulum


whilst following the book, I learned about the importance of easing in and easing out, its to convey it slowing in and out.


I now realise that a pendulum is supposed to go back and forth

oopsies!

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Response to Cappy's Animation Thread! 2024-11-04 06:51:14


Aaaaaand heres what I did today!

I basically followed Williams' hand animation for easing in and out, bit messy but I got the point across!

I used Haku's hand for this, so ill give it back to him once I'm done.

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now when splicing the two things to get an ease in and out (isn't it out and in? ffs dick), I noticed that it wasn't really well... done. I know I haven't got time today to do some things cuz im a bit busy but nonetheless I wanna do something about it

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First off, it's dull. there's no snap in the middle. It makes the finger moving at a regular pace, which is fine if I want to be in a rush. But I don't.

What went wrong there was there wasn't enough of an easin in and out, showcased below each frame was moving at an even pace. there wasn't enough of overlap between them which gets that dull sens if the finger moving. Another thing was that there wasn't a sense of an arc, making the finger moving into different places. the next time I do something like that I draw it in the first place between each keyframe, then getting comfortable not using it later.

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see here?

anyways I realised that happened and made some changes to it!

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see here?

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so yeah! overlapping is always best when doing the easing stuff! it shows that there is a sense of the finger slowing in and out!

Yes my hand is currently flimsy, I'm going to life drawing lessons in January. even so, it wouldn't hurt to relearn about them!

hehehe!


ich mag katzen

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Response to Cappy's Animation Thread! 2024-11-04 06:54:31


At 11/4/24 06:51 AM, CappyCatII wrote:Aaaaaand heres what I did today!
I basically followed Williams' hand animation for easing in and out, bit messy but I got the point across!
I used Haku's hand for this, so ill give it back to him once I'm done.


now when splicing the two things to get an ease in and out (isn't it out and in? ffs dick), I noticed that it wasn't really well... done. I know I haven't got time today to do some things cuz im a bit busy but nonetheless I wanna do something about it

First off, it's dull. there's no snap in the middle. It makes the finger moving at a regular pace, which is fine if I want to be in a rush. But I don't.
What went wrong there was there wasn't enough of an easin in and out, showcased below each frame was moving at an even pace. there wasn't enough of overlap between them which gets that dull sens if the finger moving. Another thing was that there wasn't a sense of an arc, making the finger moving into different places. the next time I do something like that I draw it in the first place between each keyframe, then getting comfortable not using it later.


see here?
anyways I realised that happened and made some changes to it!

see here?


so yeah! overlapping is always best when doing the easing stuff! it shows that there is a sense of the finger slowing in and out!
Yes my hand is currently flimsy, I'm going to life drawing lessons in January. even so, it wouldn't hurt to relearn about them!
hehehe!


OHHHHHHHHHH I NOW REALISE SOMETHING

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I AM NOW BIG BRAIN


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Response to Cappy's Animation Thread! 2024-11-05 12:49:41


OHHHHHHHHHH I NOW REALISE SOMETHING

I AM NOW BIG BRAIN


Nowwww if i use that to redo the pendulum swing i get...

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ich mag katzen

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Response to Cappy's Animation Thread! 2024-11-05 12:50:40


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also studied how arcs work, which is really fascinating!


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Response to Cappy's Animation Thread! 2024-11-06 12:57:24


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im getting thereeee!


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Response to Cappy's Animation Thread! 2024-11-12 08:04:59


squech SQUASH squech SQUACh

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Response to Cappy's Animation Thread! 2024-12-13 08:31:58


juuuuuuuuust workin on a head turn wip

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Response to Cappy's Animation Thread! 2024-12-18 06:48:22


Tweaked a few things.

Spaced out the frames, except for the middle, to give a sense he's quickly turning in surprise.

Added a bit more exaggeration into his facial expression, as well as a bit of overshooting for more impact.

Now adding the extra details

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Response to Cappy's Animation Thread! 2024-12-18 13:39:36


Alrighty I'm done!

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Looking back I did well by making him solid at least. I made sure that the head isn't just a bunch of lines but rather a solid object. By switching to 1s in the middle I made sure that it looks a bit more smoother. I also like the expression I made for him, especially when there's a bit of an overshoot before he pulls his head back a bit.


What I now understand is the importance of turnarounds. Oh my god his scar is going all over the place. There's a lot of issues with consistency there, even when I did make a... uhhhh reference model (i'm still new)? On the hair I think I lost my way a bit there.

What's best for me is to make a turnaround to make it easier in the future. I could save time by reducing the amount of frames. Though nonetheless this is a good start for me!


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