At 12/16/24 04:24 AM, DeaghlanNG wrote:Oh, one more thing. Seeing as you've used Krita and blender.
How does blender differ to Krita in terms of 2D? My understanding is you draw in more of a 3D space - I just wanted to start out with something more basic for now, then I can move on to something like that later.
Sorry for the late reply,
Blender is a 3D program, so the 2D animation as you said is correct, you are drawing in a 3D space.
Krita is a Raster based program (which means you are working with pixels) like MS Paint. Its very easy to use than Vector based art programs (vector art is to have points and have the computer do math to draw lines between those to points including curves)
The downside to Raster based programs is you are limited to the resolution you draw in, but I wouldn't worry about that.
Blender being a 3D program is a vector based program, because computers simulate 3d by drawing lines between points with 3D coordinates x,y,z. The 2d Animation in blender also fallows these rules. This allows for some different advantages, but is harder to draw (more complex). But the biggest advantage Blender has is that it is a 3D program, meaning you are able to incorporate 3D into the animation. One example would be that you can move background art Backwards and they would get smaller (like any 3d program) while still being 2D.
I personally don't find blender's 2D to be to difficult, its not that hard to animate with as you can easily do frame by frame, and rigging very easily, but all the tools fallow the same workflow as blenders 3D aspects (modifiers, color, Object selection, etc) so it can be confusing to non-Blender users, but for a Long time Blender user myself, I already understand how everything works. Though if your curious about more about how blender's 2D animation is like, watch some videos, its pretty cool, even if you don't plan on using it.