@ Legionnaire-X
Hey? Legionnaire? Fuck you, this is art. The sword cursor works, and if you don't like RPG's then don't play RPG's. Go back to playing Barnyard you cocksucker
This is a DEMO of the battle sequence for a game I'm creating. It spanned 3 days creation time, approx: 3 hours drawing, 3 hours scripting, and about 6 hours debugging :/
@ Legionnaire-X
Hey? Legionnaire? Fuck you, this is art. The sword cursor works, and if you don't like RPG's then don't play RPG's. Go back to playing Barnyard you cocksucker
Nice demo
It would make a good rpg battle game thingy, but use different music. MIDI sucks balls.
Looks pretty good
Despite the fact that this is a demo and it's extremely short, I thought it was pretty good. The style is awesome and doing this type of a battling system is quite difficult scripting-wise. I know from experience that this will take a long time to make, so just take your time and actually FINISH it too.
Don't get discouraged, you have a great game (from the looks of it) in the making and I anticipate it will do very well. Good luck!
Thank you for the kind words. This project is recieving my full attention, and will be completed even if I have to work on it 24/7.
Meh, put more time in it.
That sword cursor was annoying as hell, and the actual game was boring as hell...
I don't see how this is supposed to help me. Perhaps a more in depth review would help me improve, instead of just bluntly insulting my hard work.
Nice
I did like the battle but I do have one suggestion. Either more HP or more damage because for a battle that went on a while and if you fight a lot of those I'm going to get bored of the game pretty quick.
Remember this is just a demo, the real version will include more magic, skills, and tactics. Thanks for the review.