Groovy
Very cool. It feels a little.....sloppy, if anything. And it doesn't really do anything new. But what it does do, it does it well.
Also, don't make games for the fame (though that's certainly a big part of it). You either have fun making them, or don't. Nuts to a bunch of shmoes on some website (shmoes like me!) who fork over their opinions. Do it if you have fun doing it.
I have a question, though! I've been trying to figure out how to incorporate "real" explosions for the longest freaking time. And I saw you did......how'd you do that?
Remember, though....you'll only get better with time.