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Archery V2

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Author Comments

I've taken most suggestions on board and reworked the score system. Overall least distance between your arrows and the absolute center now wins. So less is better! Left click and hold to pull back, release to fire arrow.


Its now a whole new scoring system and game! Thanks for all the helpful feedback.

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Wat An Improvement

Better much better

yay

Much better than the first game. You really fixed everything, it's much more fun now.
:D

Good start

Here's some comments as a real life shooter...

Its not cheating when you release as fast as possible. The longer you hold, the more fatigue there will be. In this sense, the game is pretty accurate. Archers usually pull to a specific tension before releasing the shot, no more, no less. A better way to implement this is: vibrate as the shot is being pulled, steady aim for 0.75secs right after finish pulling, then gradually vibrate more and more as the tension is being held. Thats aiming in real life and its a challenge to find that perfect aim and release within the 0.75sec window period.

Zooming in is cheating but the game shakes about the same way so I guess it cancels out.

Improvements: Please include wind direction and speed, a keypress to cancel a shot when you know it will go wild, and maybe some achievements to spice things up (3 10s in a row or perfect series, etc)

Glitched

the reset button won't work. Please fix this.

Cool but cheatable

This was pretty fun, but got boring after a while, and there was a "cheat": Just center the crosshairs on the bulls-eye, and pull back and release as soon as you draw fully. I got 6 10s, 3 9s, and an 8 with this method.
The game was pretty boring. I suggest having a shooting game, where you can actually see the arrows. Basically, just have enemies coming at you, upgrades, and the like. And also, have HEADSHOTS ZOMG ZOMG. Headshots are always fun.

Credits & Info

Views
8,467
Faves:
5
Votes
11
Score
3.82 / 5.00

Uploaded
Mar 26, 2008
10:04 PM EDT