Great!
HO HO HOPE you become a Newgrounds Supporter this year!
We're working hard to give you the best site possible, but we have bills to pay and community support is vital to keep things going and growing. Thank you for considering!
Work your way up from a small spa to a luxury mountain resort in this multitasking time-management game!
-------------------------
Dear reviewers,
1. Please tell me what you would like to see improved in this game?
2. Any requests for things you would like to see in a sequel?
-------------------------
Great!
Highly addicting! The only reason the score wasn't a 5 was because the game continuously wouldn't register my clicks and kept glitching in a way that I'd put a customer in an activity and it wouldn't do anything. They'd still be sitting there waiting for me to put them in the thing they were already in. Still didn't deter me from playing though!
Had fun playing this back when I was a kid. Got a score of 258120. Made me pretty happy.
Some tips:
-The number of customers you can have in the spa actually has a capacity. By delaying collecting money, you can actually stall when the next customer comes in.
-A customer's patience does not decrease as long as you're holding onto him/her (you click the mouse on them and do not release it)
-Unintentionally, if a customer sits in a massage chair and waits for cream, their satisfaction goes UP rather than DOWN. Meaning the longer you leave them in a chair the better it is for their satisfaction. Obviously this does not work if you put them into the massage chair unwillingly, but it does make the last few rounds unintentionally easy. This does have a somewhat negative effect if it leads to the customer waiting for the massage chair wait extra long, and also on the final score as it takes your time in each level into account. So sometimes it's better to have a few angry customers.
Good for a few hours, but obviously things need a little polishing like the upgrades everyone's been talking about, limited storyline, all the customers behave the same except stats, why not have an appendix where you can inform players which customers are like which? I recommend taking a look at Cake Mania and see where they went with the directions. They had upgrades, different customer behaviours, and a storyline, which while not a masterpiece of shop upgrading, had a lot of clever/diverse implementations that shouldn't be hard to do in a game.
Love the concept! I think it'd be nice to have some sort of upgrades window so that you can add multiples of the same station or upgrade the speed of the ones you already have. That would also give the money more of a purpose.
I wasn't much for this game, maybe if I could have earned money and bought upgrades early on so I would have two of everything or more to make it easier.