Another in the fine series with this its a good fun series of findings and story so nice work here
~X~
HO HO HOPE you become a Newgrounds Supporter this year!
We're working hard to give you the best site possible, but we have bills to pay and community support is vital to keep things going and growing. Thank you for considering!
You are being sent to Whispering Oaks Asylum to meet with an ex-nurse named Shelly Marser. There are many rumors about the old forgotten asylum that might just be facts. It is said that the asylum was shut down due to being haunted. No one is quite sure though. Many strange happenings went on in the asylum when it was occupied by its residents. It is your job to meet nurse Marser and figure out what happened.
Good Luck!
Another in the fine series with this its a good fun series of findings and story so nice work here
~X~
12o game and... I tried so hard and got so far, but in the end, it doesn't even matter. Same point of older games, the realistic images are beautiful, but it's harder to find items and do puzzles, the map is a mess, there is a lack of logic is the rooms.
wow... now thats how to get lost in a old building. graphics were nice. more in depth for sure. story line was nice to see a good read as well. miss my orb bottle and orbs but thats just me.the snowflakes were cute (i know crystals). very well done.. and ps the screw driver wasnt hard to see was the first thing i found. just sayin.
Ok once again not my kind of game, but kudos on the art of length.
I have decided that because your 'Asylm' games are not my cup of java, I will not be 'stalking' these games.
As ever,
Your Game Stalker
There are over 40 rooms for exploration. It's okay to draw your map and take notes. I have only solved one puzzle and decided to give up after watching the first few minutes of a walk through video.
First, any spot on a scene is clickable. Therefore, there's no way to find out whether you have missed something or not. It can take a lot of time to use a tool in a scene (e.g., digging in the graveyard and checking loose tiles). Second, some items including crystals just blend in so well with the background and are hard to spot (e.g., a screwdriver). Also, I had no idea where I could use the wooden pegs and a cog. Third, it is easy to miss a knob in a shower room that opens a secret pathway to the underground. I didn't know about it until I read the walk through comments. Last but not the least, I found the file information in the cabinet overwhelming other than being able to pick out two entrance codes. Journal entries, in contrast, are interesting for reading.
Overall, the game isn't well designed although Selfdefiant might have put in a lot of effort in setting the crystals, ordering the scenes, and adding some hard puzzles for us.
I have to disagree with you on this one. It is one of my best games period. I only changed the cursor to not always be on for my recent games because I wanted to make them easier. People have told me many, many times that this game is their favorite. I put a lot more time and thought into this game and it has an actual story to go along with it. If it's too hard for you, then it's just you. Avid escape gamers from all over have told me this one is too easy. I realize that not everyone has the same difficulty level of experience. Have you ever played the Myst games? They are hard, they leave you almost no clues or hints. If you can't make it through this, I highly doubt you would stand a chance on them.