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Splatris

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Author Comments

Hey everyone!


It's been so very long since I've uploaded something snazzy onto Newgrounds, and my boss has graciously allowed me to share this little in-house project here at Left Brain Games that I made artwork (and splatty sound design) for recently. We didn't get Splatris done in time for Halloween unfortunately! Hard-coding a Tetris clone engine from scratch isn't as easy as it sounds (and it doesn't sound particularly easy either, if you ask me).


But Trevor Allen, one of our top-flight code monkeys, managed to get this nasty little toy put together pretty well I think. Let me know what you think in the reviews!


It's pretty basic version; just play until your eyes bleed. "Hold piece" is a nice feature which allows you to swap out a piece that won't fit with whatever is in your "Hold" box. I'm not used to this feature as an old-skooler, but Trevor tells me most newer Tetris clones have this feature. Lines are 100 points each, "Tetrises" are (inexplicably) 1,400 points, and you get varying time bonuses if you can complete a level quickly.


Enjoy the carnage.

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Visuals are pretty neat and disgustingly detailed, but they do get in the gameplay by making it hard to tell where gaps in your stack are.

The engine itself's also half-baked - rotate goes only one way, hard drop's nowhere to be found, and there's a pretty unacceptable delay when activating soft drop.

Played this for a few levels. Pretty neat.

rip

cool
oh crpa im9 years late

dude this is sick

Credits & Info

Views
32,421
Faves:
50
Votes
64
Score
4.33 / 5.00

Uploaded
Nov 13, 2008
1:09 PM EST