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Doomrunner Fx

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Author Comments

Based on original game by Tim McGreggor, Doomrunner FX is a fast-paced arcade space shooter with homing missiles & lasers and stereo sounds.


Use arrow keys and Z/X
Collect powerups to increase fire capacity and stay on top of the swarms of enemies.
25 levels, powerups can go as high as level 15.

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weak controls

graphics are ok.

sound was abrasive.

controls were the breaking point for me. relative controls for a topdown just don't make sense. if you'd made it absolute this would be much more playable.

example:

wasd to move (in absolute directions) mouse to aim and fire.

and if you don't like that because it doesn't simulate reality enough, you could use the mouse for relative directional control.

either way, it's a game that if you brushed up on your flash and programming skills for awhile and approached with a more game-design oriented mindset, with a few more years of experience, you could have something with a respectable rating here.

whaaaat?

why in gods name does the have a 1.67? this is pretty awesome.

Pretty fun!

Nice graphics, not too complicated but nice; nice bullet trails and other effects like that. The control scheme is not my favorite (I like mouse-guided movement or even Robotron controls), but actually I got used to the controls pretty quickly. The gameplay was fun, I liked the screen-wrap effect; it was fun to evade enemies by going off the edge. All in all, not too ambitious but good for what it was.

lol

you must have lots of haters to get 1.56 lol.

Wonderfull art.

But the controls are a bit dodgy.
Mentioned before...You rotate around one point when you go forward etc.

So stearing is hard. But overall...I like the enemies, I like the missiles etc.
I like the missile functions (like with the bars and stuff)

And again Im in love with the design.

Keep it up man! Keep those games coming!

Credits & Info

Views
10,170
Faves:
15
Votes
23
Score
4.52 / 5.00

Uploaded
Jan 23, 2009
6:06 AM EST