00:00
00:00
Newgrounds Background Image Theme
Upgrade Your Account!

HO HO HOPE you become a Newgrounds Supporter this year!

We're working hard to give you the best site possible, but we have bills to pay and community support is vital to keep things going and growing. Thank you for considering!

Become a Supporter so NG can see another Christmas!

Manlord

Share Collapse

Author Comments

Make stunning jumps between platforms and kill innocent animals with your mighty sword! Prove your manhood by surviving long enough to climb the Manlist!


After pressing space to start the game you'll be put right into action so keep your fingers on the [z] and [x] buttons and be prepared to jump and swing like there's no tomorrow! Avoid falling down or triping over stones and kill the innocent animals for extra score.


Please don't rate the game based on your success playing it, it's ment to be hard and requires some practice!

Log in / sign up to vote & review!

Tons of potential.

Well.

I'm gonna start with the engine, seeing as that's where the issues lie. The gravity is way too high. I understand that this is so because the game is intended to be difficult, but I also understand that a game's objective is ultimately to be fun. I think this game would be a piss-ton more fun if the dude were lighter; even if that meant the platforms had to be further apart to retain then difficulty. That said, this game was a lot of fun once I'd gotten into it, but once I had died I didn't feel the engine itself was fun enough for me to go through all that again. The attacking mechanic -- on the other hand -- surpassed my expectations. I had assumed that it would follow suit with the amateurish feel of the jumping and be buggy with awful hitbox issues. I instead found the mechanic to be surprisingly smooth and lenient, so kudos on that front.

Now for the visuals. The art itself comes across rushed and unprofessional (although it would be bullshit for me to expect a free game to look professional), with unnecessary gradients and sloppy linework. The animation within that, however, is nicely done, with pleasing beheading physics and character movements that lie commendably on the good side of the simplistic/amateurish line that is often too fine for some animators to deal with. The menu screen is also well-presented.

As for the music...well..it's not really my place to critique.

All in all, a brilliant effort, and the results are not to be sniffed at considering this is your first flash. Not a total originality-fest, but most great artists start off copying someone else before they find their own way in their field, and I think you have a ton of potential.

Best of luck in the future,

-Grandmaster Roo.

Tjeburasjka responds:

Thanks for the great review! I will definitely screw some with the gravity to see how that works out and along with some graphicsupdates and other improvements maybe release a sequel. However I made this game (not my first tho) in a day to see if making and publish games is something worthwile, hence the bad graphics and bugs. If it seems to work out I got some heavier titles lined up.

one bug that need to be fixed

after few tries the sound get broken
otherwise great game

Tjeburasjka responds:

I noticed that aswell. Actually the sound only sounds as intended the first play then the music gets louder and eventually sounds like crap. However this as ben taken care of now. Enjoy!

Credits & Info

Views
4,255
Faves:
3
Votes
4
Score
4.15 / 5.00

Uploaded
Aug 3, 2010
4:56 AM EDT