A mildly entertaining platformer. It wasn't terrible in concept, but the controls were a bit sensitive, and it was overall very rusty.
You could clip into walls at certain points, and you didn't get any invincibility frames when you were hit, so it would drain your health instead of ticking it down. The combat system is unrefined, it pretty much consists of holding down space and hoping enemy health depletes faster than yours. I saw what you were going for with the day and night cycle, but it really didn't work out, and just made the game look weird because it passed too quickly.
Overall, it wasn't terrible, but could've been done much better.