the first one -> this one
the doodeliness of the first was cool, and the control scheme on this one is better. only if could combine the 2. there are alot of differences and sames that are good and bad.
This is save jim 2 based on my game save jim 1 in this version i tryed to apply suggestions people said about the first on hopefully you will like it and have fun
this is my 3rd ever game this game took about 3 days to make
please give me feed back i will reply to every comment
the first one -> this one
the doodeliness of the first was cool, and the control scheme on this one is better. only if could combine the 2. there are alot of differences and sames that are good and bad.
could be better..
i understand the function of this game, but its pretty "hard", becuz even if you move from a direction-marker, the head still goes for 0,5 seconds, so its a bit delay...
and the music is... it doesnt fit -_- the music must fit to the game, but this didnt.
but keep trying, you might be good someday =)
thanks.
An alright game
To help with the game, maybe make the keys to transport the door up/down and the sensitivity of Jim's head to be lessened down a bit.
thanks for the advice but im properly not going to be making any more off these
At first i thought this was halfway interesting
The control scheme was different, and intrigued me. I give you kudos for trying something new, really i appreciate any attempt at innovation. However I found it got tiresome really fast. The graphics you have to admit were total shit. You know as much as I know that you could have atleast put more effort into making the game look better, though perhaps this was just a test for the game mechanic. I do think this should be blammed for the simple reason that it failed to be fun, but still thank you for trying to be creative in the game-mechanics universe.
Rejected but appreciated by,
-God of Doom