I don't know how I got here, but the walkthrough page is full of viruses, so that's... a thing.
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This is the second part of the apartment floor escape, this time you are trapped into 98th floor, try your skill to escape the apartment! Good luck and have fun.
I don't know how I got here, but the walkthrough page is full of viruses, so that's... a thing.
This was a difficult point and click game. I managed to get through it without a walkthrough, but if you don't regularly play these kinds of games you should pass until you know what to look for. It was pretty good and look forward to playing the rest of the series.
I really liked it. Tho the music was kinda "in your face". As I always say, music should be ambiance.
As for those whom don't understand the "push a brick" thing. They must not like mysteries. There is almost always a hidden brick in the fireplace or a book that you pull that will open a secret passage or area. I liked the whole of it.
I did keep trying to pick up the white thing the light was shining on in the second room. That kind of threw me.
But all in all, it was a very good game Kai3114. :)
Thank you!
p.s. How many of those commenting have made their own games? I would really like to know if your comments are because you can do it better or have done it better. So unless you are a designer, I wouldn't be so harsh.
Down below the "Submit" button is a little something written in red (and I quote):
"Remember, you're submitting a REVIEW for this CONTENT. This isn't a place for you to make smug jokes, post stupid nonsense, or act like a total jerk."
Be grateful for the game, and remember it's 'CONSTRUCTIVE' criticism not 'DESTRUCTIVE' criticism.
Peace and love,
Rena
the game was okay i've played a lot of escape games and i didn't feel like this one hit the spot i like the music and the style and when you click tips you get a walkthrough but there's no intro like why you're stuck in this apartment.
Absolutely not helpful
This has potential but there are a lot of things that make this a bad game
Firstly, how in the world are we to figure out we need to click on a brick??
If it werent for the walkthrough, I'd never know to click on the brick wall--which is a really big flaw in this game since you can't progress much further until you do. It wasn't even discolored or anything, just a random brick in the pile.
And the secret compartments appearing is neat and all but it's so abrupt I don't feel wowed. I suggest commentary (like, they would let us know that they think they heard something open) from the mysterious character we're playing.
Which brings me to my next point, why are we trapped in an apartment?? I'd understand if this is a sequel but even if it was, you lack letting new players know this. Regardless, this has no plot at all.
The design is a bit tacky. Simple, almost nice enough to work but the gradients and color scheme make the room " out of a furniture magazine"
Only good thing about this is the fact that it works smoothly.
But dear god, put in a mute button, this music is so cheesy.
For a point-and-click, you took it as literal as you could huh? Bare minimum I'd say.