00:00
00:00
Newgrounds Background Image Theme
Upgrade Your Account!

HO HO HOPE you become a Newgrounds Supporter this year!

We're working hard to give you the best site possible, but we have bills to pay and community support is vital to keep things going and growing. Thank you for considering!

Become a Supporter so NG can see another Christmas!

Ancient Weapons

Share Collapse

Author Comments

Fight monsters with an endless array of weapons in this RPG dungeon crawler.


Almost everything is randomly generated for replay-ability, from the maze, to the weapon looks and names, as well as the enemies and bosses! Open chests and grab better weapons to duel wield and destroy your enemies with as you progress to harder and harder levels. Pick from 11 different classes with unique play-styles and customize your journey further through Destiny Armor as you find rare Destiny Artifacts.

Log in / sign up to vote & review!

love it!

Great game with very engaging mechanics that really work well with the little bit of story provided; I did encounter a game breaking glitch where I spawned outside the map on dungeon 11. I did however deeply enjoy the randomized mechanic even if after a while a legendary name for a weapon would be wasted on something with a power level of 12 when something like the sword of Gary would be 3 times as powerful. Great game overall, but work out the spawn glitches.

3 things:

1: Let us be able to exit the dungeons anytime to go into a town to shop for better weapons and boosters.
2: Add a PVP mode where people compete to reach strongest in the game.
3: Let us save our guys for PVP and stuff.

I think I like it. Thanks for a good game. The concept is certainly new, the amount of classes is pretty huge.

As for suggestions. Maybe the character could move slightly faster. Those this is mostly me. I prefer faster combat. And maybe each class can have one or two skills. For example The King would get
a. Magical Weapons
- Description: Set weapons ablaze with inner power.
- Effect: Adds a 'random' chance that with each hit the enemies would take
+5,10,15,20,25 more damage.
b. Inner Fire
- Description: The King curses his armour giving it a ghostly appearance.
- Effect: Enemies within 5 meters of The King are corroded and continuously loose
5%, 7%, 9%,11%,13% of The Kings hp in damage.

In any case, just a few suggestions here. Take them for what they are.

The concept I find intriguing, however the UI needs some work, as movement commands keep "sticking". However, once that issue is addressed, this game will be an excellent work in progress.

Credits & Info

Views
28,699
Faves:
36
Votes
29
Score
3.36 / 5.00

Uploaded
Mar 5, 2012
2:09 PM EST