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Room Raider

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Rank: Beginner 5 Points

Clear (5) Rooms

Rank: Skilled 10 Points

Clear (15) Rooms

Rank: Soldier 10 Points

Clear (10) Rooms

Rank: Mr.Awesome 25 Points

Clear (30) Rooms

Rank: Very Skilled 25 Points

Clear (20) Rooms

Rank: Very Very Skilled 25 Points

Clear (25) Rooms

Rank: Oh look at you eh 50 Points

Clear (40) Rooms

Rank: Wow 50 Points

Clear (35) Rooms

Rank: Godlike 100 Points

Clear (50) Rooms

Author Comments

:Note3:
The medals/scoreboard should all be working now! Secondly I've removed the instant kill death spikes and lava pits :3. That should hopefully make things a little easier. I was tempted to add in health bonuses but to be honest the game is about how long can you last and it's about being challenging. People who find it way to hard...go play some Megaman or Contra :P. I've also fixed the bug in the reverse rooms.


:NOTE:
If you want to have the up arrow key as the jump button, you can select it as that, in the options menu. Also at any time you can press the M key to mute the sound and then the N key to then unmute.


Gameplay:
Run 'n' gun through fifty rooms, trying to clear as many rooms as you can before you get destroyed. Every time you clear a room, you will be randomly warped to one of the fifty rooms. You must clear every enemy in a room before you can advanced to the next random room. Every tenth room you clear you will receive more damage when you get hit. Every room you clear, you will gain a point!


Features:
=50 Rooms=
=10 Weapons=
=6 Different Type of Room=
=4 Enemies=
=Online NG Scoreboard=


Controls:
Left/Right Arrows = Move
Up/A Key = Jump (Select which one in the options menu)
S Key = Shoot.


Rooms:
Blue Room = Normal Room
Red Room = Fire Room (Contains fire traps and lava)
Light Blue Room = Ice Room (Slip 'n' Slide flooring)
Green Room = Wind Room (Fans blow you in a direction)
Orange Room = Earth Room (Falling Blocks)
B/W Room = Death Room (Reversed Controls)


Overall:
Hey there, I got a bit bored while on holiday visiting the ol' grandparents so I thought I'd whip up this flash game in my spare time. It's just a simple run 'n' gun game where the aim is to clear as many rooms as you can before you get destroyed. Every time you clear a room (by touching the exit portal) you're warped to a random room and you're armed with a random weapon. You could call this a prototype game because I aim to do a lot more in the future with this type of mechanic =).
I hope there isn't as much lag as my previous game and I've doubled the size of the graphics so hopefully isn't as much of a strain on some of ye eyes =).


Anyway I hope you like the game! Any bugs, please report on a review. Cheers,


-Sinclairian

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Nice shooter you have come up with here, some interesting visual details and even some unique flavour on top of that I like that in some rooms you can have a luck element to it, but overall you made a fun game here and I for one had a blast with this game entry

~X~

I cant click play....
retried today and for some reason it works now :)
Nice game.

Too hard and the controls so messy that it's not even enjoyable. This isn't a run n gun, it's a "turt n run" since the only way to make progress is to be extremely cautious and advance very slowly.

There's also the RNG thing. It usually issues a game over if a crappy weapon (mostly the shotgun, ought to be called "shitgun") comes in certain room layouts.

SinclairStrange responds:

Are you just going through old games to leave negative comments?

amazing!

A decent game. There are, however, a few rooms you *must* take damage in (or at least I see no way around it) such as this one particular fire room that shoots alternating horizontal and vertical fires on the steps. Also it's entirely luck as to where you end up and levels are selected at random, including levels you've already completed, so it's entirely possible to "luck out" and get easier levels and do better one run, even getting the same exact easy level a few times, or to get "unlucky" and constantly get, say, that one fire room mentioned.

There have been a slight few times I've taken deaths on the falling platform rooms too, due to the character becoming nonresponsive to jumps, although this only occasionally happens, but it is an instant death when it does.

Much of the medal collection in this game is a combination of skill and getting somewhat "lucky" in the rooms it sends you to as well as somewhat "lucky" in what weapons it gives you. (Uzi is terrible, for example).

Credits & Info

Views
38,103
Faves:
79
Votes
78
Score
3.78 / 5.00

Uploaded
Mar 11, 2012
8:45 PM EDT