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Orbital Bomb-bounder

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Author Comments

Your mission is to make way for a hyperspace bypass by clearing out a poorly placed solar system. Some of the planets you will be removing may resist as they disagree with the value of the bypass being greater than their existence. This shouldn't be a problem, records show they are mostly harmless.
Bounce the energy ball between your ship and the planets to destroy them bite by bite.
Game uses Touch or Mouse.


1.4 Adjusted for wide screens, added keyboard controls, and added more levels. More coming soon!


(Made with Constuct2 for the TouchJam contest)

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it would be great if you didnt make the paddle so curved. sometimes, i dont even hit the planet, my ball just bounces around tangent to the atmosphere, and i have to use the side of the paddle to knock it back into place

3dParadox responds:

That's why the paddle is curved, to control the angle of the ball. The low level outer crust bounces rather straight, but when you get deeper, of hit a chunk with hills or objects, it may bounce the ball in odd angles. The ball getting caught in orbit is one of the time consuming hazards.

Interesting idea its original but the animation were so-so

Not bad the game is interesting, the graphics are cool and the gameplay kinda good too
i enjoy this c:

I wasn't too good, but this game definately has some potential...keep it up!

3dParadox responds:

Sometimes you can't get 2 stars to save your life, then you play later and go through several levels. Makes balancing the gameplay a challenge.

It doesn't matter that the graphics aren't as polished as some games, the physics are excellent.

And is it my imagination or do some of those planets have an outer crust of meringue? ;-)

3dParadox responds:

Thank you. It was a bit rushed for the contest. I will be touching up a few as I add more levels.
LOL The "pie crust" was a quick grab of a desert texture. I will either replace that one, or change the sound effect to "gloop!"

Credits & Info

Views
4,486
Votes
8
Score
3.63 / 5.00

Uploaded
Apr 30, 2013
12:36 AM EDT